Saturday, October 3, 2020

Find Fast Food And Retro Video Games At Action Burger in Williamsburg – CBS New York

“Star Wars caught me off guard,” he said. “It was something never done before. And then, I slowly got into Star Trek. And James Bond, that was very inspirational.”

His interest evolved, and he began writing his own sci-fi books, including the series BIAlien and BIO-Sapien. He then found another outlet for his creativity: a restaurant.

* * *

“ Action Burger is a sci-fi-, comic book-, video game-themed restaurant located in Williamsburg, Brooklyn,” he said.

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Date: 2020-10-02T16:07:18 00:00
Author: http www facebook com CBSNewYork
Twitter: @/CBSnewyork
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Check out this next:

Three beloved video game franchises get spruced-up remakes | The Japan Times

Nintendo had Mario. Sega had Sonic the Hedgehog. And Sony? Crash Bandicoot debuted in 1996 on the PlayStation 1 so Sony could have a mascot of its own. Crash stayed an exclusive Sony character until 2000, after which the game series was also released on non-Sony platforms.

Crash Bandicoot 4: It’s About Time was released on Oct. 2. It’s priced at ¥7,590 on PS4, while Xbox One is getting a digital-only version for ¥7,560.

The Pikmin games have always had diehard fans. Hitoshi Matsumoto, for example, of the comedy duo Downtown, is obsessed with Pikmin, and has even appeared in promotional clips for Nintendo. If you’ve ever played a Pikmin game, it’s easy to see why.

Publisher: The Japan Times
Date: 2020-10-03T19:52:06 09:00
Author: Brian Ashcraft
Twitter: @japantimes
Reference: (Read more) Visit Source



Varsity video games: Why Michigan universities are investing in the growing world of esports |



Listen
Listening...

/ 18:07

Stateside's conversation with Norris Howard and Scott Schroeder

* * *

While smaller colleges were some of the first to invest in esports programs, larger universities are getting in on the game, too. Western Michigan University, Eastern Michigan University, and the University of Michigan all now have varsity level esports teams.

Detroiter Norris Howard is the head of collegiate esports content at Beasley Media. He's also the host and producer of the esports podcast Checkpoint XP. Howard says that many of the larger universities right now are playing catch up with the student demand for competitive teams.

Date: 2020-10-01
Author: Stateside Staff
Twitter: @MichiganRadio
Reference: (Read more) Visit Source



Children addicted to online video games at no greater risk for psychiatric issues - Study Finds

Researchers from the Norwegian University of Science and Technology (NTNU) say there is no connection between the condition and psychiatric issues in children. Surprisingly, they find kids with IGD tend to experience less anxiety than their peers.

Highlighting this complex relationship, prior research finds excessive screen time can be detrimental to a child’s emotional intelligence. At the same time, other research contends kids learn quite a bit from online video games. They usually end up making lots of friends and meeting their social needs along the way.

Publisher: Study Finds
Date: 2020-10-02T18:52:45 00:00
Twitter: @studyfindsorg
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And here's another article:

10 Horror Movie Franchises That Would Make Terrifying Video Games

What most people disregard is that the reason most of these games suck is that they are handed to developers who are not great. So if these movie tie-ins were handed to a developer that was worth their salt, they could be something that terrifies even the bravest of souls.

In terms of mechanics, you've got a couple that could work. The clowns' noses are their weak spot so shooting it could help build up that XP bar, but there are so many clowns in the movie that are so varied that the argument of repetitiveness is kind of out the window. Whether it be its own game or DLC for Dead By Daylight , it needs to happen.

Publisher: ScreenRant
Date: 2020-10-03T19:33:56Z
Reference: (Read more) Visit Source



The former lead designer of PS5’s Kena claims he was ‘maliciously forced out’ |

Brandon Popovich, a programmer and designer with experience working with studios such as Insomniac and Skydance, claimed that he had created "95%" of Kena's code at the point of leaving Ember Lab, the creator of Kena, in 2017.

Popovich alleged that at least some of his work went unpaid and that he was promised a long-term role by Ember Lab, but he turned it down after his offer was significantly reduced.

VGC was shown e-mail exchanges backing up these allegations. A second former Ember Lab contractor, speaking anonymously to VGC, made similar claims of unpaid overtime during Kena's development and reneged promises related to a full-time position on the part of Ember Lab.

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Nintendo is reportedly arguing that Joy-Con drift 'isn't a real problem or hasn't caused

It alleged that Nintendo is fully aware of a defect which causes Joy-Cons to drift and accused the company of unfair and deceptive business practices.

"In an effort to humanize and demonstrate these issues and their impact on consumers, it would be helpful to our prosecution of the case if you would submit a short (90 seconds or less) video to us describing your experience with the Joy-Con drift on your controllers."

CSK&D requests that videos are submitted by October 16 and said it intends to share them with Nintendo's attorneys and the company's representatives.

Reference: (Read more) Visit Source



The Independent Gamer: Author of Coffee Table Book Talks Gaming's Slow Acceptance as Mainstream

The Independent Gamer is a curated roundup of news from indie gaming, landing here every other Friday.

There are few books about video games, and even fewer about independent games. French writer and academic Bounthavy Suvilay has written one of the first dedicated entirely to the history, artwork and design of indie games — from narrative titles to art-focused and mechanic-heavy games. It was published by Ablaze in August.

For this week's column, The Hollywood Reporter got on the phone with London-based Suvilay to speak about why video games are still not fully accepted among mainstream media, her thoughts on whether games actually belong on display in museums and art galleries, general misconceptions about the video game profession that were squashed during the development of the book and plenty more.

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