In recalling her internship at a San Francisco based video game company, a developer told The Post she remembered the experience fondly — except for one particular Friday. This was the day of the week when the team would usually have a drink and socialize in the afternoon. On one occasion, a producer ordered her to go and clean out the margarita machine. It was "the intern's job," she recalled him saying.
Internships help students and aspiring game developers get a foot in the door. They provide insight into the daily workings of studios, along with experience that can prove vital for future staff roles. In some cases, they are fulfilling, positive experiences.
And here's another article:
Gamer Pal provides a practical, positive, and personal application for video games - LebTown
On the surface, Gamer Pal is exactly what it says it is. It's about a responsible young adult playing video games online with younger children.
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Gamer Pal is a safe and fun way for parents to engage their children during a period when everyone is spending much more time at home. It's also a business venture between a sister and a brother. It's a product of an entrepreneurial household.
Gamer Pal is a collaborative financial venture by Lebanon siblings Kate and Max Foley. The concept came from their mom Stacy Foley, but it was born from the coronavirus pandemic.
MAGIC video game incubator at RIT provides opportunity, community for local video game developers
MAGIC Community Incubator is part of the MAGIC Spell Studios and the MAGIC Center at RIT. In short, it’s a multimedia hub that helps creates a wide variety of content. For this community incubator program, they focuses on giving those resources to local developers.
The financial benefit is obvious; with support from Empire State Development, they help keep money from the sprawling and growing gaming community in Rochester. But more than that, it’s about allowing ideas to flourish, by giving local developers tool they never would had access to.
Global Video Game Software Market (2020 to 2030) - Opportunities and Strategies with COVID-19
DUBLIN , Jan. 5, 2021 /PRNewswire/ -- The "Video Game Software Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.
This report provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market.
The global video game software market reached a value of nearly $167,220.2 million in 2019, having increased at a compound annual growth rate (CAGR) of 13.0% since 2015. The market is expected to decline from $167,220.2 million in 2019 to $166,439.7 million in 2020 at a rate of -0.5%.
The decline is mainly due to lockdown and social distancing norms imposed by various countries and economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it.
Quite a lot has been going on:
Videogames' Immunity Boost Might Linger - WSJ
While most businesses are understandably pleased to see 2020 pass, videogame companies might have some mixed feelings.
The coronavirus pandemic has been an undeniable boon for the game industry. Restrictions that have kept many at home and shut down other forms of entertainment have resulted in a banner year for the sector. Six of the largest game publishers are expected to post combined total revenue of $24 billion for the calendar year, up 19% from last year, according to consensus estimates compiled by FactSet. In 2019, the same group's combined revenue fell nearly 3%.
Duty Calls: How a Video Game Company's Foundation Focuses on Veteran Employment — Inside
Gaming has come a long way from Pong, Pac-Man and Mario. One firm forecasted that the 2020 global games industry would reach nearly $160 billion and will surpass $200 billion by the end of 2023. Today, around 45% of gamers are women. And with an excess of time spent indoors and in serious need of a distraction, more people have been booting up Playstations, Xboxes and tricked-out gaming PCs to enjoy their favorite games solo and with friends.
We also saw philanthropic giving woven into COVID-era gaming. Early in the pandemic, NBA athletes competed in an NBA2K tournament , with Phoenix Suns star Devin Booker donating his $100,000 grand prize in support of coronavirus relief efforts.
Gamasutra: Pascal Luban's Blog - Cyberpunk 2077 - Have video games become products like any other?
But when we buy a video game and it is deficient, we tend to see it as part of what a player has to endure. We find it "normal" to update a newly released game with a patch of several gigabytes. We find it "normal" that bugs or performance drops taint our playing experience. And maybe worse, we find "normal" that a game offers unbearable peaks of difficulty, that the player drowns in an over-complex user-interface or does not know what to do and where to go in a huge game.
The Best Video Games to Play Your Way to Fitness - E! Online
We love these products, and we hope you do too. E! has affiliate relationships, so we may get a small share of the revenue from your purchases. Items are sold by the retailer, not E!.
Working out doesn't have to be mind-numbingly boring. Get in touch with your inner child by video gaming your way to a fit physique.
And oldie but a goodie. Tap into the nostalgia of Wii Fit , which has more than 40 different exercises.
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While you work out, you want earbuds that don't slip and slide. These are perfect for intense activity.
Happening on Twitter
Not a bad way to secure your first 200 yard game. @JayT23 | #JAXvsIND 📺 CBS https://t.co/QSbNar9Cea Colts (from Indianapolis, IN) Mon Jan 04 00:09:29 +0000 2021
You may not be able to go out and party for #NewYears2020....SO WE BRING THE PARTY TO YOU! Strong Bad's Cool Game… https://t.co/Mjr1RESgc0 telltalegames (from California, USA) Tue Dec 29 16:08:54 +0000 2020
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