This year has given many the opportunity to work from home and households are spending more time within those four walls. As a result, consumers have shown a growing desire to decorate and personalize their spaces. Design Home gives them both the experience of shopping and the ability to "try out" products.
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Here's the never-before-seen Simpsons video game dreamt up for Sega Dreamcast - The Verge
Today, the DreamcasticChannel on YouTube (via Kotaku ) is showcasing an unreleased tech demo from the year 2000 for a title tentatively called "The Simpsons: Bug Squad!" It's from the long-defunct Red Lemon Studios , and it's remarkable how much the game's cel-shaded graphics look like the show.
Less understandable is the whole Bug Squad thing. Were you really going to play a bug? Why? Who would your squad be compromised of?
Hopefully, some of the original developers (or Fox executives) will come forward so we can find out.
Call of Duty: Warzone, Hades: The video games that got us through 2020 - The Economic Times
UK video game industry thrives amid lockdowns and US bidding wars | Games | The Guardian
T he lockdown boom in video games has put the spotlight on the global success of British game makers, attracting the attention of deep-pocketed US giants looking to snap up valuable pandemic-proof businesses.
EA's offer, which has been recommended by the Codemasters board, is almost £200m more than that tabled last month by its rival Take-Two Interactive, the maker of games including Grand Theft Auto, which is expected to rejoin the bidding war with a sweeter deal.
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Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?
The game is set in a dystopian future where digital nomads navigate a high-stakes world of corporate espionage (with Mr. Reeves as their guide) and augment their bodies with high-tech weaponry. Players, especially those using next-generation consoles from Sony and Microsoft, were promised a revolutionary experience, with extensive character customization options and an expansive world to explore. Eight million people pre-ordered copies, sight unseen, ahead of its December release.
Kidscreen » Archive » Prodcos get in the game
It’s no secret that the pandemic has driven a surge in gaming. Research firm NPD Group recently reported that Q3 2020 marked the highest total spend on gaming in US history, to the tune of US$11.2 billion—a 24% increase compared to the same time period last year. Not only are more people playing games, they’re also playing longer and on more devices than ever before, according to NPD.
In a bid to grab a slice of this pie and chase global success, kidcos such as ZAG, Pocket.watch and GoNoodle are bringing gaming development in house—despite the high cost and time associated with developing gaming properties—as it provides them greater control over the content, not to mention direct access to consumer insights.
Video games thrive as activity during pandemic | KMEG
How much gaming is too much for children?
Researchers are studying this and learning more about who is at risk and why. During a six-year study, they noticed that about 10% of adolescents had symptoms of unhealthy gaming that got worse over time. These kids seem to have a few things in common:
This is because video gaming , like gambling, may activate the reward system in the brain, research suggests. Companies often hire psychologists to help design games that make players want to keep playing.
Happening on Twitter
Up and at it early on @gmfb . How has Josh Allen turned himself into a top tier QB in his third NFL season? I was t… https://t.co/JnbGUUDcV5 JamesPalmerTV (from Denver, CO) Sat Dec 19 14:20:18 +0000 2020
They turned Wadsworth Terrace into the X Games 😠https://t.co/yQcDesWtwC mrmedina (from LA via NYC) Fri Dec 18 17:56:20 +0000 2020
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