Nielsen's Jon Stainer talks to GameDaily about the impact of the virus on esports, and how next-gen consoles might be affected.
Nielsen, a global data analytics group, has released a new report examining the impact of the COVID-19 pandemic on the games and esports markets, and the numbers show a sharp rise in both categories. The data was acquired via a recent survey, and notes that 83% of esports fans aged 18 to 34 are spending more time playing games. Meanwhile, 29% of this demographic are viewing more esports content than they were before lockdown orders took effect.
While you're here, how about this:
7 video games by Black developers you can support right now
We've rounded up seven indie games by Black developers that you either buy right now or support for by following the developers on social media. Any interaction can only stand to amplify their voice within the industry. So if you're interested in supporting Black voices in the gaming industry, then look no further than these seven titles that are either out now or currently in development.
Ninjas have kidnapped the totally fictional US president, Blake Orama , and it's up to you to rescue them. You'll make your way through Beatdown City in a 2D beat 'em up adventure fighting all sorts of foes. Treachery In Beatdown City' s combat system combines classic beat 'em up gameplay with mechanics from turn-based games like Yakuza 7 . If you have any nostalgia for titles like Final Fight or Streets of Rage , you'll feel at home playing Treachery In Beatdown City
Digital Exclusive: Local friends inspired by their childhood to create video game company
Winterborn is a Video Game developer created by a group of local friends.
The company started when now Studio Head quit his career as a video game engineer to start up the independent video game developer
Trevor Osz is a Long time friend of Kent who also serves as the voice of Winterborn . He says he didn’t have the technical skills to create video games, so he did the next best thing and made a career of talking about them and he now serves as the Social and Community
Keepin' It Real: Courts Recognize the Legitimate Goal of Video Game Makers | JAMS - JDSupra
In granting Take-Two’s motion for summary judgment, the court considered a host of arguments, finding for Take-Two across the board. Take-Two argued that in each instance of the tattoo being shown in the video games, it was merely for a fleeting amount of time and the image itself was quite small and indistinct. Given the tattoos’ lack of prominence during gameplay, the average person would not be able to identify their subject matter, let alone their style.
The court also agreed with Take-Two’s fair use counterclaim, finding that the tattoos’ use in the games was transformative. The court considered the factors such as market effect, amount or substantiality of use, nature of the work and the purpose and character of the use. There was no likelihood that consumers bought the “NBA 2K” video games for the tattoos. Take-Two’s purpose in including the tattoos was not to create customer confusion or to mislead.
Many things are taking place:
The Most Innovative New eCommerce Platform for Brands: Video Games
A First in Video Game History, Brands Can Now Promote and Sell Their Items to a Massive and Highly Engaged Gamer Audience, Directly Within the Games Themselves.
Scuti provides brands a direct channel to over 320 million mobile, PC, and eSports players across the U.S. and E.U. The marketplace is designed with proven gamification tactics that incentivize players with Scuti points, which are redeemed against future purchases.
Now a mainstream activity, video games represent new and unchartered territory for brands to engage their audience. Surpassing the entire movie and music industries combined, video games attract all ages and genders (63% of all mobile players are women and girls per Electronic Software Association).
Video game books for summer reading: The Art of Atari, Dragon Age: Tevinter Nights - Polygon
Remember the summer reading list handed out by your school teachers right before the start of summer? That was fun, right? No? Where are you going?
Maybe that's how you feel about reading. Or maybe you love books, and I won't have to convince you to pick up any of these titles. But if you like video games — and that's why you're here, right? — you might just love some of these books. It's a list of video game (and video game-adjacent) books that you just might like. It's got fiction, non-fiction, comic books, and more.
Local family offers ‘next step’ in esports gaming experiences for Austinites |
AUSTIN (KXAN) — The Stilwell family isn’t playing games with their new business in north Austin.
Chances are most, if not all of us, who are staying home more during the COVID-19 outbreak, have picked up some type of new hobby during quarantine and lockdown.
One hobby that has gained serious traction due to us being hermits in our homes is video games and esports. A Nielsen study concluded 29% of US gamers say they’re playing online with friends more often , including an increase in sales. The industry is also boasting higher payouts for competition while catching the eyes of schools as new career path opportunities to teach and promote.
Playing video games linked with unhealthy behaviors for college men | EurekAlert! Science News
Rockville, MD (June 1, 2020) - Results from a new study suggest that college men who play video games tend to exercise less and have poorer eating habits compared to non-gamers. Nearly 70 percent of men included in the study reported playing at least some video games.
Although research has shown that children who play video games are more likely to be overweight and eat poorly, the new study is one of the first to examine this association in college students. The findings could help colleges and universities more effectively educate students who play video games about diet and exercise.
Happening on Twitter
Report #83 የኢትዮጵያ የኮሮና ቫይረስ ሁኔታ መግለጫ Status update on #COVID19Ethiopia https://t.co/SoFt7l9kbI lia_tadesse (from Addis Ababa) Mon Jun 01 11:16:21 +0000 2020
Minneapolis Burning - that's the main topic @RichLowry dig into in new edition of TheMcCarthyReport. Hope you'll tu… https://t.co/nqTk0fSBG6 AndrewCMcCarthy (from New York, NY) Sat May 30 19:10:07 +0000 2020
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