Monday, December 9, 2019

Ten ways video games impacted pop culture in 2019 - Los Angeles Times

If games were once confined to home consoles and PCs, increasingly the interactive medium is one that is shaping everything from our television shows to our theme parks. Here, we reflect on 10 ways games impacted entertainment in 2019, be it via the stories they told, where they told them or how they told them.

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"Pokémon Go" in 2016 became a cultural phenomenon, showing millions the joy of "Pokémon" and the magic-like abilities of augmented reality, which can merge digital universes with our own. It's been fits and starts since then for AR gaming, but that started to change in 2019.

Publisher: Los Angeles Times
Date: 2019-12-09T14:00:21.907
Author: https www latimes com people todd martens
Twitter: @latimes
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And here's another article:

How Predators Use Video Games to Prey on Children
Date: HTML5,Flash
Reference: (Read more) Visit Source



WNY developer set to release video game on Xbox

BUFFALO, N.Y. (WKBW) — When you sit down to talk video games with Colby Breidenstein, you get transported.

"I have it so even when you die, you level up a certain degree. So, the next time you play, you're a little more powerful, even though you're starting over again," explained Breidenstein.

Right now, you can play the game on your computer, but the game itself is about to reach a major check point.
On January 17th, it launches on Xbox One. For $10 you can play all you want.

Publisher: WKBW
Date: 2019-12-09T04:32:58.358
Author: https www wkbw com jeff rusack
Twitter: @wkbw
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Why freemium video games should embrace players who want to play for free

Assistant Professor, Centre for Health Informatics and Technology, University of Southern Denmark

Ahmad Beltagui received funding from the European Union's Seventh Framework Programme for research, technological development and demonstration under Grant Agreement No. 251383.

* * *

Aston University and University of Southern Denmark provide funding as members of The Conversation UK.

Many of us will be familiar with the freemium business model: free but restricted access to games that are often simple, or "casual" as they are sometimes known . A minority of players pay for things like speeding up their progression, altering a character's appearance or often just to remove adverts; while the majority just play for free.

Publisher: The Conversation
Date: 20191209
Author: Ahmad Beltagui
Twitter: @ConversationUK
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While you're here, how about this:

The Most-Watched Video Games On YouTube In 2019 - GQ
Publisher: GQ
Date: 2019-12-09T03:00:17.000+00:00
Author: Brad Nash
Twitter: @GQAustralia
Reference: (Read more) Visit Source



Penn & Teller's unreleased video game became a cult sensation

What it's about: In 1987, magician duo Penn & Teller produced a direct-to-video release called Cruel Tricks For Dear Friends , which showed viewers how to use magic tricks, which all involved on-screen material provided on the video, to prank their friends. Having conquered the VHS-based prank market, the duo attempted to move on to video games. Smoke And Mirrors was a series of minigames intended to prank the friends of whoever bought the game.

Strangest fact: This never-released game has a fan base. In 2005, someone managed to circulate an old review copy of the game on the internet, and people have been playing it ever since. Like Cruel Tricks , the games are largely fake games designed to trick the friends of whoever bought Smoke And Mirrors . In "What's Your Sign," Penn & Teller correctly guess the player's sign and then birthday based on a series of seemingly unrelated questions.

Publisher: AUX
Twitter: @TheAVClub
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Gamasutra: Simon Carless's Blog - Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019

[Video Game Deep Cuts is  a weekly newsletter  from video game industry 'watcher'  Simon Carless  (GDC, Gamasutra co-runner, No More Robots advisor), rounding up the best longread & standout articles & videos about games, every weekend.

Twitter: @gamasutra
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