The company's Connect conference is a two-day event focussed on Meta's artificial intelligence (AI) and virtual reality (VR) future.
The CEO of the technology giant previously known as Facebook unveiled a new version of its virtual reality headset, the Quest 3.
Meta CEO Mark Zuckerberg kicks off developer conference with focus on AI, virtual reality - ABC News
Meta CEO Mark Zuckerberg kicked off the tech giant's Connect developer conference on Wednesday with a focus on virtual and augmented reality and artificial intelligence
The company, which renamed itself Meta two years ago, unveiled the next version of its virtual reality headset, the Quest 3. It will cost $499 and begin shipping Oct. 10.
Announcing MAVRC, Rowan University's new Machine & Artificial Intelligence Virtual Reality ...
Rowan University has launched a newly expanded virtual reality research center—now augmented by machine learning and artificial intelligence.
Directed by Nidhal C. Bouaynaya, Ph.D., Rowan’s Machine & Artificial Intelligence Virtual Reality Center (MAVRC) aims to create realistic and immersive VR environments that seamlessly adapt and respond to user interactions in real time.
ABS, Crowley seek to advance augmented and virtual reality use in vessels | WorkBoat
Crowley and ABS have entered an agreement to jointly explore how to advance the use of augmented and virtual reality technologies for vessels and other marine environments.
The ABS partnership agreement builds on Crowley’s new service network using augmented reality on select vessels, Crowley said. Crew wear goggle technology to provide real-time visuals of ship equipment to remote technicians to collaborate on solutions.
AI, Hardware, and Virtual Reality – Stratechery by Ben Thompson
In a recent interview I did with Craig Moffett we discussed why there is a “TMT” sector when it comes to industry classifications. TMT stands for technology, media, and telecoms, and what unifies them is that all deal in a world of massive up-front investment — i.e.
Another way to think about these categories is that if reality is the time and place in which one currently exists, each provides a form of virtual reality:
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