Sunday, December 18, 2022

John Carmack: Virtual reality titan is leaving Meta | CNN Business

Video game pioneer John Carmack is resigning from his consulting position at Meta with "mixed feelings" about the "end of his decade in VR," he announced in a Facebook post Friday.

Carmack stuck around through the company's more than $10 billion investment into virtual reality technology .

Publisher: CNN
Date: 2022-12-18T16:17:16Z
Author: Ramishah Maruf
Twitter: @CNNbusiness
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Frustrated virtual reality pioneer leaves Facebook's parent – 104.5 WOKV

BERKELEY, Calif. — (AP) — A prominent video game creator who helped lead Facebook's expansion into virtual reality has resigned from the social networking service's corporate parent after becoming disillusioned with the way the technology is being managed.

John Carmack cut his ties with Meta Platforms, a holding company created last year by Facebook founder Mark Zuckerberg, in a Friday letter that vented his frustration as he steeped down as an executive consultant in virtual reality.

Publisher: 104.5 WOKV
Date: 2022-12-17T17:50:15.599Z
Twitter: @wokvnews
Reference: (Read more) Visit Source



Virtual Reality Pioneer John Carmack Is Leaving Meta - The New York Times

John Carmack , a pioneer of virtual reality technology, is leaving Meta after more than eight years at the company, according to an internal post reviewed by The New York Times.

In the post, which was written by Mr. Carmack, 52, the technologist criticized his employer.

Date: 2022-12-17T00:11:24.000Z
Twitter: @nytimes
Reference: (Read more) Visit Source



"Among Us" could have been too scary in VR, developers say - The Washington Post

In recent years, "Among Us" has expanded into multiple collaborations with other games, into virtual reality, merchandise and fan art.

"We definitely didn't intend for ["Among Us"] to be a super widespread cultural phenomenon," Willard said. "But at the same time, we did design the game specifically to be approachable by 'non-gamers.' Given the virality and the approachability, it makes sense."

Publisher: Washington Post
Date: 2022-12-16T19:00:20.092Z
Twitter: @WashingtonPost
Reference: (Read more) Visit Source



When using virtual reality as a teaching tool, context and 'feeling real' matter | UCLA

Subjects in the study were asked to learn Swahili or Chinyanja names for the objects they encountered in a fantasy fairyland, pictured here, or a science fiction landscape.

A new study by UCLA psychologists reveals that when VR is used to teach language, context and realism matter.

Publisher: UCLA
Reference: (Read more) Visit Source



Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and ...

Summary The virtual reality market size was valued at USD 6. 9 billion in 2021. The market is expected to grow at a CAGR of more than 25. 1% during the forecast period (2021-2030).

No platform holds a candle to Facebook when it comes to social media; Apple's iPhone is unrivaled; Amazon revolutionized digital retail; Netflix has long been the face of streaming video; and Google's search was so ubiquitous, it became a verb.

Twitter: @YahooFinance
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Virtual reality helps reentry efforts at Corcoran - Inside CDCR

For the first time, Creative Acts introduced the Virtual Reality Reentry Program at California State Prison, Corcoran.

To help prepare them for reentry into the community, the program allows participants to engage in acts that others take for granted like pumping gas and purchasing groceries.

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Publisher: Inside CDCR
Date: 2022-12-15T14:50:13 00:00
Author: Don Chaddock Inside CDCR editor
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