Video game pioneer John Carmack is resigning from his consulting position at Meta with "mixed feelings" about the "end of his decade in VR," he announced in a Facebook post Friday.
Carmack stuck around through the company's more than $10 billion investment into virtual reality technology .
Frustrated virtual reality pioneer leaves Facebook's parent – 104.5 WOKV
BERKELEY, Calif. — (AP) — A prominent video game creator who helped lead Facebook's expansion into virtual reality has resigned from the social networking service's corporate parent after becoming disillusioned with the way the technology is being managed.
John Carmack cut his ties with Meta Platforms, a holding company created last year by Facebook founder Mark Zuckerberg, in a Friday letter that vented his frustration as he steeped down as an executive consultant in virtual reality.
Virtual Reality Pioneer John Carmack Is Leaving Meta - The New York Times
John Carmack , a pioneer of virtual reality technology, is leaving Meta after more than eight years at the company, according to an internal post reviewed by The New York Times.
In the post, which was written by Mr. Carmack, 52, the technologist criticized his employer.
"Among Us" could have been too scary in VR, developers say - The Washington Post
In recent years, "Among Us" has expanded into multiple collaborations with other games, into virtual reality, merchandise and fan art.
"We definitely didn't intend for ["Among Us"] to be a super widespread cultural phenomenon," Willard said. "But at the same time, we did design the game specifically to be approachable by 'non-gamers.' Given the virality and the approachability, it makes sense."
When using virtual reality as a teaching tool, context and 'feeling real' matter | UCLA
Subjects in the study were asked to learn Swahili or Chinyanja names for the objects they encountered in a fantasy fairyland, pictured here, or a science fiction landscape.
A new study by UCLA psychologists reveals that when VR is used to teach language, context and realism matter.
Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and ...
Summary The virtual reality market size was valued at USD 6. 9 billion in 2021. The market is expected to grow at a CAGR of more than 25. 1% during the forecast period (2021-2030).
No platform holds a candle to Facebook when it comes to social media; Apple's iPhone is unrivaled; Amazon revolutionized digital retail; Netflix has long been the face of streaming video; and Google's search was so ubiquitous, it became a verb.
Virtual reality helps reentry efforts at Corcoran - Inside CDCR
For the first time, Creative Acts introduced the Virtual Reality Reentry Program at California State Prison, Corcoran.
To help prepare them for reentry into the community, the program allows participants to engage in acts that others take for granted like pumping gas and purchasing groceries.
In his post announcing his departure from Meta's VR department, John Carmack calls the company 'an org that has onl… https://t.co/VpFO4hGYeK pcgamer Sat Dec 17 23:04:03 +0000 2022
Video game pioneer John Carmack says he's resigning from his consulting position at Meta with mixed feelings about… https://t.co/qmtSAwEEEp CNN Sun Dec 18 20:01:05 +0000 2022
John Carmack resigned from Meta, says the company isn't run efficiently https://t.co/klDuN7YxdA https://t.co/Ap2Gi6DRUW nichegamer (from Worldwide) Sat Dec 17 22:34:04 +0000 2022
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