Mental health counselors are using virtual reality therapy to treat anxiety, phobias and post-traumatic stress disorder.
Using a headset in a therapist's office, people can enter simulations to relax, try to conquer overwhelming fears or relive traumatic events in an attempt to heal.
Meta Launches XTADIUM App for Watching Sports in Virtual Reality
Meta has announced the launch of XTADIUM, an app for watching sports in virtual reality, on its Quest Store.
“We believe the metaverse will unlock a new economy for the sports industry – and XTADIUM is another step towards that exciting future.
Meta, which announced Wednesday that it was laying off 13% of its staff (more than 11,000 people), partnered with NASCAR in September to stream on-demand race recaps and condensed 45-minute races in VR through its Horizon Worlds platform.
Virtual reality simulation offers MSSU nursing students immersive, hands-on training | Local News ...
Provo Media Services awarded grant to create virtual reality | News, Sports, Jobs - Daily Herald
Through grant funds awarded to Provo Media Services, Provo will be one of the first cities to create virtual reality media in service of its citizens.
Virtual Reality uses computer technology and creates a simulated environment in 360 degrees. VR puts a person inside a virtual environment, allowing them to have an immersive experience.
Virtual Reality in Healthcare Market 2022 Analysis by Industry Share, Business Strategies, ...
Pune, Nov. 11, 2022 (GLOBE NEWSWIRE) -- The global Virtual Reality In Healthcare market size was valued at USD 5372.27 million in 2021 and is expected to expand at a CAGR of 22.82% during the forecast period, reaching USD 18442.41 million by 2027.
This research report also includes up to date analysis and forecasts for various market segments and all geographical regions. The Virtual Reality in Healthcare Market research report is the result of persistent work conducted by qualified forecasters, creative analysts, and brilliant researchers.
Meta Quest Pro review: An expensive VR experiment with no audience
I've been testing the new $1,500 Meta Quest Pro virtual reality headset since it launched on Oct. 25.
At $1,500, it's far too expensive to be considered a consumer device for gaming. Unfortunately, most of the apps on the device haven't been optimized for the new Pro, so it also doesn't feel ready for professional use, either.
Virtual Reality Market to Garner $20.9 billion by 2028 at
The gaming industry is increasingly providing virtual reality technology for gamers to enhance their gaming experience for having a wide angle of the game. Hence, rising growth in the healthcare, automotive, defense and aerospace, gaming, etc.
Well established companies are focusing on investments in research and development sector to develop new techniques and collaborations for promoting the use of virtual reality.
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