Sunday, March 14, 2021

Video game movies: Are they really that bad? - BBC News

Video game movies: Are they really that bad? - BBC News

The gruesome teaser has got gamers across the world excited about the return of the franchise to the silver screen.

"There are so many video game adaptations that you think are going to be amazing before they come out," says Gav Murphy, from RKG Video.

"I was like, 'Assassin's Creed is going to be incredible when it comes out' - and it's just boring. It's joyless."

Game reviewer and Twitch streamer, Inel Tomlinson, on the other hand, took issue with a listener who wanted to rank Doom as the worst video game adaptation.

Publisher: BBC News
Author: https www facebook com bbcnews
Twitter: @BBCWorld
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Not to change the topic here:

Anime Video Games That Are Actually Good | CBR

Video games based on anime do not have a consistently strong track record. Some games are colossal crossovers with little nuanced gameplay, like Jump Force . However, many older fans probably remember games like Dragon Ball Z : Ultimate Battle 22 , a game that gained infamy in the last days of the Playstation era for its poor gameplay. Despite feeling like a barren desert, there are some solid options out there in games based on anime.

The following games are diamonds in the rough, ones that stand out through semi-recent history. To simplify matters, games that preceded their anime counterpart -- like Pokémon or Persona -- will not count here. The anime had to come first, and the game based on it has got to be something great.

Publisher: CBR
Date: 2021-03-14T03:00:21Z
Twitter: @cbr
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Bloomberg - Are you a robot?
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After Minecraft, Roblox: The success of 'sandbox' video games - In the press

IN THE PRESS – March 12, 2021: We start by looking at reactions in the French press to the upcoming César awards ceremony, which is coming under scrutiny following last year's controversial prizes for director Roman Polanski. We then turn to the unlikely success of open-source video game platform Roblox, which is now valued at $45 billion just two days after going public. We also look at how Deep Nostalgia technology has been pushing the ethical limits of virtual reality.

Publisher: France 24
Date: 2021-03-12T10:13:58 00:00
Author: https www facebook com FRANCE24 English
Twitter: @FRANCE24
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Quite a lot has been going on:

The Big Problems Behind Big-Budget Video Game Flops

Imagine if a TV show accidentally left a blooper in an episode, or if a Marvel movie forgot to take out the green screen in one of their scenes. Those kinds of screw-ups are pretty rare in big-budget entertainment … except in video games.

From Cyberpunk 2077 to Fallout 76 to No Man's Sky — gaming's history is littered with high-profile titles that flopped on release, burning their hundreds of thousands of day-one customers. To understand why so many games come out buggy, broken, or unfinished, we need to take a look at the industry that produces them — why it builds such lofty expectations, and how things can end up going off the rails.

Publisher: KMGH
Date: 2021-03-11T14:00:00
Twitter: @DenverChannel
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Young men would give up sex for video games, says U.S. study | Toronto Sun

The number of those who did not have non-romantic sexual encounters rose from 11.7% to 15.2% over a year.

* * *

"I think this clearly has an impact on the kinds of relationships young people form because that lack of independence can be quite important," Forrest said.

Publisher: torontosun
Date: More time for video games less time for sex.
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Consumer Spending on Video Games Jump in January: 4 Winners

The videogame industry has been going through a dream run for quite some time, thanks to the pandemic that saw more people buying console games as they stayed at home. And 2021 too seems to have started on a high.

According to a new report from Safe Betting Sites, consumer spending on video games jumped over 40% in January. This includes spending across all categories including hardware, software and accessories.

According to a report published in APN News, citing data from Safe Betting Sites Consumer spending on videogames in the United States jumped a solid 42% on a year-over-year-basis in January, reaching $4.7 billion. On a month-over-month basis, spending increased 25% to $7.7 billion. Globally, revenues from digital sales increased 15% in January.

Twitter: @Yahoo
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Why I still play video games at age 50 | Arts & Entertainment | gazette.com

Terry is a journalist for The Gazette. He's a graduate of the University of Denver, loves the Denver Broncos, and is a member of the Television Critics Association and Critics Choice Association.

Publisher: Colorado Springs Gazette
Author: Terry Terrones terry terrones gazette com
Twitter: @csgazette
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