Too often game worlds can feel like static backdrops for gameplay. But by incorporating elemental reactions, developers bring complexity and characterization to a player's surroundings.
By now we're all familiar with the overused exploding barrel trope. A single bullet is all it takes to create an explosion that can take out multiple enemies, turning an element in the environment into an interactive arrow in your quiver as you progress.
The exploding barrel example works like this: You wait until enemies are in proximity of the barrel, then you ignite it somehow, causing it to combust and send them flying. Cause and effect here are clear, and the game world becomes part of your strategy. Suddenly the environment becomes more of a third party that you can use and interact with.
While you're here, how about this:
Front & Center: Game World owner Matt McKerall turned passion for video games into thriving
The owner of Game World began selling video games as a high school student at an outdoor market in Victorville, California, and subsequently expanded the vendor business into a brick-and-mortar store in nearby Barstow in 1999.
Since then, Game World has steadily grown to become a large independent video game retailer with 18 employees and three additional stores in Spokane, Spokane Valley and Fort Irwin, California.
Although McKerall permanently closed a Game World store last summer in Bakersfield, California, because of the pandemic, video game sales have been brisk at other locations as more customers look for home entertainment options.
Every Video Game Tie-In Better Than Its Source Material
History is chocked full of video game tie-ins and spin-offs based on other properties and franchises. However, it's rare for a tie-in game to actually be better than its source material.
Tie-in games have been around almost as long as video games have. Relic consoles such as the Atari 2600 and the NES boast libraries full of more movie adaptations and book tie-ins than one could possibly remember. The video game market crash of the early 1980's was even caused, in large part, by the video game adaptation of E.T.
'Mario Kart' with an exercise bike? An engineer made it possible. - The Washington Post
Hardware engineer Mike Choi's love for tinkering comes from his love for Nintendo products. His appreciation for everything the publisher creates inspired his ludicrous, but fully functional, multipart device dubbed the "Labo Fit Adventure Kart Kit." The Kart Kit lets players use a stationary exercise bike and Ring Fit controller to play the Nintendo Switch video game "Mario Kart 8 Deluxe."
"I grew up playing video games," Choi said. "A big formative part of my identity as an engineer and as a professional is how much Nintendo has influenced me. They're always doing weird things with their hardware and interesting things that are totally out of left field."
While you're here, how about this:
First Call: JuJu Smith-Schuster stokes free agency talk via video game, Aaron Donald’s
Monday’s “First Call” starts with Steelers wide receiver JuJu Smith-Schuster and his “virtual” flirtation with free agency.
* * *
Steelers wide receiver JuJu Smith-Schuster opened some eyes while playing video games Friday night.
During a four-hour Fortnite session on Twitch , Smith-Schuster acknowledged his pending free agency. He made his avatar in the game wear a No. 19 jersey of various NFL teams such as the New Orleans Saints, Green Bay Packers, Indianapolis Colts and Chicago Bears.
Latin American Animation, VFX & Video Games Market Strategies, Trends & Opportunities
Several countries in Latin America have initiated policies to support closer participation between government, industry and academia to catalyse industry growth. However several countries in the region need support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc.
Brazil has been a leader in the region and is the largest producer of animated works. This has been driven by the availability of state funding, supply of quality local animation talent and a preference of local audiences for Brazilian animated content. Countries such as Argentina, Chile, Colombia, Mexico and Peru are emerging as the leaders through content productions as well as collaborations.
Justin Timberlake Talks Son Silas Playing Video Games, Golf, Tennis
Screen time! Justin Timberlake and Jessica Biel 's son Silas has a new favorite hobby, but the 5-year-old's parents are not quite sure how to feel about it yet.
"We got him a Nintendo Switch," the "Better Days" singer, 39, said during a virtual appearance on The Ellen DeGeneres Show on Monday, January 18, before taking a dramatic pause and widely opening his eyes. "It's like child crack. Can I say that on daytime?"
As Ellen DeGeneres cracked up, Timberlake joked that he already regrets buying the video game console.
Actress Explains Why Some Major Film Actors are Moving to Video Games
Game Rant recently sat down with Anna Rust do discuss her work in games, film, and TV. Rust has been in several major video games like Star Wars Battlefront 2 , Nioh 2 , Battlefield V , Final Fantasy XIV , and Cyberpunk 2077 , but she also has experience in film and TV work, recently acting as Fleury in Amazon's Carnival Row series.
New improvements in face-capture animation make it possible to capture an actor's expressions and port them quite realistically into a game, while at the same time, traditional animation and voice acting are only improving as budgets soar and the medium continues to mature. Recently, even major screen actors have found themselves doing extensive work in video games, not just making cameos, like Keanu Reeves in Cyberpunk 2077 and Giancarlo Esposito in Far Cry 6 .
Happening on Twitter
Absolutely loving the nuggets who don't get my point about #TrumpImpeachment - this is what I do people. This is wh… https://t.co/VwMA15NqQ9 Iromg (from TalkRADIO) Thu Jan 14 00:28:21 +0000 2021
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