Very few of us who play video games or watch computer-generated image-filled movies ever take the time to sit back and appreciate all the handiwork that make their graphics so thrilling and immersive.
One key aspect of this is texture. The glossy pictures we see on our screens often appear seamlessly rendered, but they require huge amounts of work behind the scenes. When effects studios create scenes in computer-assisted design programs, they first 3D model all the objects that they plan to put in the scene, and then give a texture to each generated object: for example, making a wood table appear to be glossy, polished, or matte.
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PS5, Xbox Series X and the climate crisis facing next-gen video games - CNET
In November, against this backdrop, Sony and Microsoft released their next-generation home consoles: the PS5, the Xbox Series X and the Xbox Series S. Early sales figures show these have proven the most successful launches ever, for both companies .
But the impressive technological leap and record-breaking sales come with a high environmental cost. In April, I predicted the next generation of gaming could generate more carbon emissions than ever before . Over the past few weeks, we have put that prediction to the test, analyzing the energy output of the PlayStation 5, Xbox Series S and Xbox Series X in an array of experiments designed to estimate the carbon footprint of each console.
The Game Awards: Winners and top moments from video game's big event
On a big night for video games, "The Last of Us Part II" was the biggest winner. The harrowing action-adventure game, a Sony PlayStation 4 exclusive released in June, won seven awards including the biggie: Game of the Year.
The other nominees for the top award were "Hades," "The Ghost of Tsushima," "Animal Crossing: New Horizons," "Doom Eternal," and "Final Fantasy VII Remake."
"The Last of Us Part II," which netted 10 nominations, had six other wins: game direction; innovation in accessibility; audio design; best narrative; Laura Bailey, for best performance as the character Abby; and for best action adventure game.
Column: Are 'loot boxes' in video games a form of gambling? - Los Angeles Times
As the father of an avid video game player, I've long been fascinated by the economics of the virtual world he inhabits.
Perhaps the biggest development in recent years has been the trend of companies giving away top-notch games that previously might have sold for $60, and then persuading players to spend big bucks on upgrades to enhance their enjoyment or provide a competitive edge.
One of the most common techniques is offering in-game "loot boxes" that players can purchase — with real money — to obtain virtual weapons, unique digital outfits, or "skins," and other goodies.
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Gaming During COVID-19: Video Game Industry Sees Massive Increase In Demand During Pandemic
PITTSBURGH (KDKA) – This has been a banner year for the video game industry as people stuck at home have turned even more to gaming to fill the time.
Gaming and tech expert Carley Knobloch says the industry has risen to the challenge by upping the visual game.
“You know, Assassin’s Creed Valhalla is definitely going to be the game of the year,” she said. “It’s basically you’re playing as a Bor who’s a legendary Viking warrior and you’re going to lead a clan of Norseman across the icy seas to the rich lands of England to establish a home there’s so many twists and turns along the way it’s going to keep gamers and history buffs alike, really fully immersed in this beautiful world.”
Academic Minute: Taking the Video Out of Video Games
Today on the Academic Minute , part of Cornell University Week, Andrew Campana, assistant professor of Asian studies, explains how communities of blind and low-vision players keep playing video games. Learn more about the Academic Minute here .
Peter Moore returns to video games on Nifty board | GamesIndustry.biz
Industry veteran Moore is known to many games professionals as an executive at major games publishers and platform holders.
He oversaw the launch of the Dreamcast during his tenure as president of Sega of America, was responsible for launching the Xbox 360 as corporate vice president of Microsoft's Interactive Entertainment Business division, and spent a decade at Electronic Arts, eventually rising to COO.
Now he joins the board for Nifty Games, a mobile developer and publisher that focuses on officially licensed sports games such as NFL Clash.
More Video Games on the Brain - Legal Talk Network
One more episode about video games! David Hoppe from Gamma Law stops by to discuss new consoles, acquisitions, and world-wide growth.
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Laurence Colletti serves as the producer at Legal Talk Network where he combines his passion for web-based media with...
What's better than one episode about video games? … A second episode about video games! David Hoppe from Gamma Law joins us to discuss the new consoles from Sony and Microsoft, large studio acquisitions, and world-wide industry growth.
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