Collecting eight nominations: "Hades," a PC game also released for the Nintendo Switch in September. Another PlayStation game, "The Ghost of Tsushima," released in July, earned seven nominations.
Those three games along with "Animal Crossing: New Horizons," "Doom Eternal," and "Final Fantasy VII Remake" are nominated for Game of the Year.
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"This has, of course, been a challenging year for all of us, but despite so many obstacles talented developers have comforted and entertained us with amazing games that show more than ever why video games are the most powerful form of entertainment," said host and show creator Geoff Keighley, who founded the awards event in 2014.
While you're here, how about this:
'I wanted to discover the starting point of video games': Edward Ross on new book Gamish | Games
V ideo game histories tend to follow an achingly familiar structure. They start with Pong and the Atari years; they do the console wars between Nintendo and Sega; they cover the success of the PlayStation and the dawn of 3D visuals. All the technological waypoints are slavishly ticked off, but rarely does anyone stop and ask: why do we even play video games? What do they mean?
"Sadly there's still this belief that games belong to certain sort of social group, and certain people and other people are excluded from or feel excluded from them. I want to make the argument that this is outrageous and wrong. It's so intrinsic to human nature to play, and so natural – you're just being daft if you think that this is your space and not someone else's."
Money Matters: Video Games Help and CEOs Testify
Studies suggest that video games can help mental health, CEOs of Twitter and Facebook will testify in congress today about how they moderate content and more with Jane King and the Money Matters report.
Why is everyone making terrible trainers for their video games? | Rock Paper Shotgun
Right now, as I’m sure you’re aware, none of us are allowed to touch anything with our hands, in case we spread viral loads from yesterday’s grubby front door to today’s gaping mouth hole. Many of us are adapting to this by instead using our feet to take on many everyday hand tasks; I am typing this with my long and dextrous toes. Feet: they’re the new hands!
I assume this is the reason that publishers, scenting feet on the air, are increasingly partnering with shoe companies to make trainer tie-ins for their games. Either that or there has been some sort of consumer survey indicating that we all really want to showcase our favourite games with shoes, the one item of clothing that The Shawshank Redemption has taught me people do not look at. I do not understand this new merch trend, is what I’m saying.
Check out this next:
Study finds video games may help mental health - Portland Press Herald
LONDON — A study by Oxford University researchers on how playing video games affects mental health used data from video game makers, marking what the authors say is a rare collaboration between academics and the game industry.
Lack of transparency from game makers has long been an issue for scientists hoping to better understand player behaviors.
The findings are based on survey responses from people over 18 who played two games, Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons.
Study During Lockdown Shows Video Gaming Hours Can Help Your Mental Health
A study published by the University of Oxford has demonstrated that video gaming during lockdowns increased mental well-being due to a variety of factors, and that time spent playing was not the most critical factor.
The combination of more national lockdowns across Europe and North America and the Christmas season likely has video game developers, whose industry didn’t take much of a hit during the economic contractions from the COVID-19 pandemic, expecting increased sales.
Waiting child: Looking for outdoor adventure and video games | Duluth News Tribune
Sexism in Video Games - The Delta Statement
Sexism. It's a heavy topic in today's culture. Most people know it from terms such as "the glass ceiling" or "wage gap," but I would like to point it out in a different place: video games.
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Many people view video games as a male hobby, but that's not true. Approximately 46% of gamers are female ( Newzoo ). The distribution is so even, you'd think that sexism wouldn't be an issue. However, women frequently experience sexism when playing online video games ( Wiley ).
Happening on Twitter
There are HUNDREDS of last-gen games you can play on PS5 and Xbox Series X… but we narrowed them to 11 of the absol… https://t.co/w8WW3yckD9 IGN Tue Nov 17 03:01:00 +0000 2020
Prove your mettle with the world's biggest, 64-player #PACMAN experience! PAC-MAN Mega Tunnel Battle is now avail… https://t.co/xrpKQtPVjy BandaiNamcoUS (from Santa Clara) Tue Nov 17 15:00:50 +0000 2020
Some of Kevin Johnson's best games with the Phoenix Suns 16 PTS, 25 AST 30 PTS, 21 AST 37 PTS, 20 AST 27 PTS, 20… https://t.co/63BYCGgvcK Ballislife (from Los Angeles, Ca) Mon Nov 16 19:15:56 +0000 2020
Papangit ba ang world-class facilities natin kung dumaan sa tamang process of bidding? 🤔 Di naman siguro. That is… https://t.co/kTLSLS5sRU risahontiveros (from Quezon City) Wed Nov 11 04:44:51 +0000 2020
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