After leaving the service in 2006, Machuga worked in Washington DC as a government counterterrorism analyst and also did charity on the weekends. That charity work is where he found his calling: creating an organization that helps US and Allied military members get through deployments to combat zones and recover from traumatic physical and emotional injuries with the power of video games.
On that Seattle trip, Snyder received a phone call from his veterans coordinator who said that one of the veterans on the trip needed to quickly find a dispensary. He suggested that the coordinator use the Weedmaps dispensary finder. "We use Weedmaps to say, 'do you need a strain, do you need a cartridge, do you need CBD?' And we go to Weedmaps wherever we are to find it."
In case you are keeping track:
Global Video Games Market Top Players By 2026: EA, Vivendi, Ubisoft, Microsoft, Nintendo etc.
Gauging through Scope: Global Video Games Market, 2020-26
Augmented by various supportive market forces and elements, the global Video Games market is anticipated to demonstrate a lingering growth stride in the coming years through the forecast span, 2020-26, reverberating a steady CAGR output.
This well presented, highly researched market synopsis sets forth a thoroughly unbiased portrayal of the current market conditions to aid enthusiastic investors and established players in global Video Games market to harness high potential growth and steady revenue output through the entire growth span.
From Pacman to the console wars: A video games timeline | Deccan Herald
Video games have come a long way since the first rudimentary arcade machines emerged in the 1970s with offerings such as Pong , Pacman and Space Invaders .
Each generation since then has enjoyed rapid technological advancement, and the industry is now worth billions.
With the release of Microsoft's Xbox X and Sony's PlayStation 5 on Tuesday and Thursday, here follows a look at the journey of video games.
Now widely regarded as the first video game to achieve serious commercial success, Atari's 1972 Pong allowed two people to play a basic game of table tennis on a black screen.
Women perform as well as men in spatial-action video games when accounting for previous gameplay
A new study published in American Behavioral Scientist suggests that the gender gap in video gaming ability is eliminated when accounting for previous gameplay experience.
In the gaming community, the stereotype persists that girls and women possess inferior video gaming skills compared to boys and men. This stereotype is destructive, not only because it promotes sexism and harassment within the gaming industry, but because it discourages girls from participating in the gaming community, leading to reduced opportunities for them to gain gaming skills and thus reinforcing the gender gap.
And here's another article:
Video game prices are going up for the first time in 15 years | The Daily World
The $60 video game dates back to at least the 1990s. Rarely has a game exceeded that price threshold in the three decades since, even as inflation drove the dollar’s value to nearly half of what it was in the days of the Super Nintendo.
This week, video game publishers will press ahead with an industry-wide effort to raise the standard price to $70. The move coincides with the debut of two new game consoles from Microsoft Corp. and Sony Corp., a generational change that comes every seven years or so. There’s one complicating factor: an economic crisis that had doubled unemployment in the U.S. from levels before the coronavirus pandemic.
Video games feel different on the PlayStation 5 and that's a good thing | Popular Science
Even Our Video Games Are Now Woke | National Review
My history with video games is this: when I was 6, Father Christmas brought a Commodore 64 and a cartridge for Terminator 2: Judgment Day . Your Commodore magazine gave it a 94 percent rating. I was more skeptical. I got to level two, kept crashing my motorcycle, and ditched the whole enterprise for a decent Roald Dahl.
So I must confess I hadn't heard of a game called Watch Dogs: Legion until I read that Atlantic staff writer Helen Lewis was to be erased from the game. I didn't even realize Lewis, a well-regarded liberal journalist in the U.K., had a side hustle as Lara Croft, but I suppose COVID-19 has changed everyone's work patterns.
Ingredients with cognitive benefits stand to profit from prevalence of video gaming, Chemi Nutra
According to statistics cited by Chemi Nutra form the group Electronic Entertainment Design and Research, about 67% of Americans, or about 211 million people, play video games on at least one device. More than half of those play on multiple platforms.
Respondents said they play the games for mental stimulation (79%) as well as stress relief (78%). Hagerman said the survey also reveals that almost three quarters of parents believe that video games can be educational for their children, and more than half played games with their children at least weekly. Playing the games could actually strengthen skills such as spatial navigation, reasoning and memory, Hagerman said.
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