Tuesday, October 20, 2020

How Video Games Are Saving Those Who Served | WIRED

Originally from the Philippines, he moved to California in 1991, the year the Super Nintendo came out. "My favorite game is Chrono Trigger ," he tells me. "When that game came out it was on retail for 80 bucks, and I had to work my butt off just to own it!"

He describes his unique military career: "I joined the Army in 2003, did a couple tours in Iraq. After working with the Marines in 2006, instead of reenlisting in the Army, I signed up for the Marine Corps, 'cuz I liked it more," he laughs.

Publisher: Wired
Author: Alex Miller
Twitter: @wired
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Were you following this:

PRESS RELEASE: NACON COMPLETES ITS VIDEO GAME DEVELOPMENT UNIT: ACQUISITION OF NEOPICA Paris

Following the acquisition of 5 studios over the last 2 years, this new operation enables Nacon to consolidate its position as a developer-publisher by strengthening its expertise in the production of games in promising genres.

Created in 2007 by Peter Vermeulen and Filip Hautekeete, among others, Neopica is a renowned Belgian studio that has developed around sixty games, including a number of casual games designed to appeal to the widest possible audience, particularly children, before moving on to more complex simulation games.

Publisher: GlobeNewswire News Room
Date: 10/19/2020 3:45:00 PM
Author: NACON
Twitter: @globenewswire
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Gamasutra - New non-profit Hit Save! wants to help preserve video games and their history

The U.S. outfit was quietly established earlier this year, and according to its website will "advocate for, initiate, support, and maintain video game preservation efforts through community-driven projects."

Although it's based in the United States, Hit Save! Intends to support preservation efforts worldwide. To achieve that aim, it plans to establish long-term methodologies for preserving physical printed media, enable the facilitation of recorded interviews with game developers, and devise a long term strategy for preserving digital media. 

Author: Chris Kerr
Twitter: @gamasutra
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'Cyberpunk 2077' and the world of video game crunch culture - The Chronicle

"Cyberpunk 2077" has become well-known not just for its hype in the gaming community, but for the hours of unpaid and unfair work that went into making it.

CD Projekt Red is creating one of the most anticipated games of the year, but is it justified in forcing their employees into grueling work weeks in order to release the game on time? What is the state of "crunch culture" in the video game industry?

In an effort to release the game by that deadline, developer CD Projekt Red has reportedly adjusted their work schedule to review the game and make last-minute fixes. This would include a 6-day work week leading to the release of the game, and it contradicts CD Projekt Red's promise that its workers would not be subject to excessive overtime hours .  

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Publisher: The Chronicle
Twitter: @DukeChronicle
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Other things to check out:

7 Spooky Video Games To Play This Socially-Distanced Halloween

October is the spookiest month of the year with plenty of ghouls, glitz and glamour to look forward to on Halloween night. This year, Halloween is looking a little bit different with social distancing rules still in place and some Australian states firmly stuck inside. But just because you’re at home this year doesn’t mean you can’t enjoy some spooky, good times.

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Animal Crossing: New Horizons  is the strangest entry on this list because for the most part, it’s a wholesome and cutesy adventure. But once October hits this game, all the spooky goodness starts. In addition to celebrating Halloween night with a candy-swapping mini-game,  New Horizons  also lets you collect spooky furniture, try on new costumes and even dye your hair fun, new colours in October.

Publisher: Kotaku Australia
Date: 2020-10-20T06:08:27 00:00
Author: Leah Williams
Twitter: @kotakuAU
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ATVI: 3 Video Games Stocks to Buy Ahead of the Second Wave of Coronavirus

Join thousands of investors who get the latest news, insights and top rated picks from StockNews.com!

European governments have already started re-introducing restrictive measures and the United States might soon follow suit to contain the surge in cases. Irrespective of the government initiatives, people might prefer to stay at home and limit exposure to the virus.

As a result, demand for indoor entertainment, which has gained significant traction over the past eight months, is expected to reach new highs in the near future. Video gaming stocks such as Activision Blizzard, Inc. ( ATVI ), Electronic Arts, Inc. ( EA ), and Take Two Interactive Software, Inc. ( TTWO ), which generated record growth in the last reported quarter, are well positioned to soar even further in the upcoming months.

Publisher: StockNews.com
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Crash Bandicoot 4: another 90s video game icon returns | Games | The Guardian

C rash Bandicoot is back, and it's about time. No, really – the latest instalment, Crash Bandicoot 4: It's About Time, picks up where Crash Bandicoot: Warped left off 22 years ago, back when every other game had to star an anthropomorphic animal. This is actually the eighth Crash game, for anyone keeping track, and the first proper new instalment for over a decade.

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There are plenty of classic examples of this rhythmic quality in action. Anyone who remembers riding Polar and Pura, or being chased by a giant boulder in old Crash games, remembers getting a bit further each time and learning when to weave right, when to break left, when to jump. In Crash 4 you often have to slow time to jump on platforms, knowing exactly when to switch back to real time while dodging, ducking and diving.

Publisher: the Guardian
Date: 2020-10-19T09:55:53.000Z
Author: Stacey Henley
Twitter: @guardian
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Study shows improvements on brain functions by playing video games | GiveMeSport

Traits such as response times, long-term memory and spatial awareness can be improved through gaming, the study showed.

If you were ever told as a child that “video games are bad for you”, then you might want to show them this article.

Conducted by the Universitat Oberta de Catalunya , the study aimed to research the impact video games have on an individual’s brain functionality.

The study made a comparison between adults who had played video games before, with those that never played video games – even as a child.

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Publisher: GiveMeSport
Date: 2020-10-20T11:16:31.2080000Z
Author: https www givemesport com jordan noble
Twitter: @GiveMeSport
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