VIDEO: There are more than 2.5 billion video gamers in the world but not all screens are created equal. A Cambridge company is showing families video games can be used for good, teaching children to manage big emotions.
And here's another article:
Massive study of video games for learning offers good news about the future of safety education
"To explore a novel way of teaching safety, we created a mobile game that provides players with an experiential, first-person learning experience in vivid, realistic simulations of accidents," explains professor Luca Chittaro, director of the Human-Computer Interaction Lab (HCI Lab) of the University of Udine, Italy.
The research team made the app freely available for Android and iOS in Google Play and Apple App Store. Then, they began studying the growing number of international players as they progressed through the different levels of the game. In addition to analyzing the gameplay of 425,021 participants, the study examined additional data from 45,164 participants who agreed to take a thorough safety knowledge test before playing the game and after completing four game levels.
Famous video games for an impeccable gaming experience | Most Searched Products - Times of
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PGC Helsinki Digital: Why video games are "empathy machines" | Pocket Gamer.biz | PGbiz
Subversion in video games is a hugely important trait and should be addressed more to surprise audiences so that more stories from different backgrounds are developed.
This was the message put forward by Nyamakop producer Limpho Moeti during her talk at PGC Helsinki Digital on 'Video Games as a Subversive Art'.
"The reason I think that subversion is important is that because inherently video games are empathy machines," Moeti explained.
Many things are taking place:
We're delighted to say you can pet the dogs in this video game bundle - The Verge
There are a couple of questions I ask myself before I spend money on a game. How long is it? Can my PC run it? And if there's a dog in it, can I pet it? In the case of Humble Bundle's latest collection of games the answer to the last question is a resounding "Yes!" The store has partnered with the Twitter account " Can You Pet the Dog? " for its latest bundle, which includes a total of eight games which are guaranteed to include a least one virtual dog, ripe for the petting.
Stream Trixie Mattel's Cover of Lana Del Rey's "Video Games" | Origins |
Our new music feature Origins challenges artists to dig into the various influences behind their latest song. Today, Trixie Mattel takes us through how she turned Lana Del Rey's "Video Games" into a country ballad.
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Trixie Mattel really can do it all. She's appeared on numerous incarnations of RuPaul's Drag Race , winning Season 3 of All Stars in 2018. She parlayed her viral Internet fame with UNHhhh into a Viceland TV series. She's released a trio of albums, most recently this year's Barbara . She's even the CEO of her own cosmetics brand.
Series S-style consoles ‘have not had great results’, says PlayStation boss | VGC
"The first thing I would like to say is that I respect every competitor's decision and their philosophies," Ryan said.
"Clearly, price is a very important factor. We respect other companies' competitive strategies. However, we are fully committed to and believe in our current strategy and the effect it will have.
"One thing that can be said is that if you look at the history of the game business, creating a special low priced, reduced spec console is something that has not had great results in the past. We've considered that option and seen other executives who have attempted this discover how problematic it is."
UK children now spend more on video games than books | WARC
Children's spending habits in the UK shifted decisively towards online games since lockdown began earlier this year, according to a new survey that also found children have been saving record amounts of their pocket money.
RoosterMoney, a London-based pocket money app, surveyed 24,000 British children in the second quarter (April to June), the height of nationwide restrictions, and revealed that video games surpassed old favourites – such as sweets, books and magazines – in popularity.
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