Cleopatra did not prepare for her empire to be swallowed by the ocean. The Sphinx, an icon of her kingdom, choked on water. The queen of Egypt could only watch on as her great cities drowned. Farmlands became sea beds. Citizens were swept away by the hostile, rising tide. The port of Nekhen sunk into the abyss like a wounded submarine.
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This scenario played out, turn by turn, in Civilization VI , a strategy video game released in 2016. Its latest expansion, Gathering Storm, added the effects of climate change to the title as a gameplay system players would need to confront. As Cleopatra, I'd taken Egypt from the Stone Age to the Space Age. But climate change wrecked seaside ports and collapsed intercontinental trade routes.
This may worth something:
New video-game network VENN will launch early to take advantage of quarantines - The Washington
Launching a television start-up at any time is not easy. Launching one during a pandemic? You might as well attempt a crossbow elimination while searching for the hidden gnome in Fortnite.
Yet that's what the founders of VENN, a video-game television network that aspires to be MTV for the gamer generation, are attempting. The company's leaders say they will move up a planned launch of their service from September to July because more Americans are staying home and playing video games while under quarantine.
Video games we're playing during the coronavirus lockdown - CNET
For some reason I recently had the urge to revisit my "glory" days playing Halo multiplayer, so I jumped into Halo: The Master Chief Collection. It's been an absolute blast. I'm especially shocked by how good Halo: CE multiplayer holds up.
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Note: Outer Wilds came out around the same time as a game with a similar title called Outer Worlds. I played that one too. It's Fallout in space and it's fine. Outer Wilds is the magical one.
It also gives me an artificial sense of purpose that "real" exercise just can't provide: I've never responded well to arbitrary, seemingly impossible fitness goals like "run 5K" or "complete a single press-up." But if doing some knee lifts will help me defeat a beefy dragon, it turns out I'm on board.
Grandma loves playing Nintendo's 'Animal Crossing' game
Hubans, who works as an independent video game developer, says he's been a "gamer" ever since he can remember. The 33-year-old recalls asking his grandmother for help solving puzzles on his Nintendo Entertainment System when he was a young child still learning to read.
"A lot of people in my family have been subjected to video games," Hubans, who now works on art and level design for video games as a career, told TODAY Parents . "And I think my Gran is a pretty good example of that."
While you're here, how about this:
The Best Games to Quarantine With, for Every Console | GQ
There are all kinds of games for every kind of taste, and while the consensus favorites are very good (your Zeldas, Smash Bros., or Red Dead Redemption s ), they can sometimes make it easy to miss out on the variety that's out there. So here's some of the best games just a little off the beaten path—one pick for those who want a chill, more relaxing experience; one for anyone looking for something more social, now more than ever; and one with an engrossing story to get lost in.
Video games improve the visual attention of expert players | EurekAlert! Science News
Action real-time strategy video games such as World of Warcraft, Age of Empires, and Total War are played by millions. These games, which can be won through strategic planning, selective attention, sensorimotor skills, and teamwork place considerable demands on the brain.
Research has shown that experience of playing games can improve cognitive development such as greater sensitivity to contrasts, better eye-to-hand coordination, and superior memory. But the long-term effects of gaming on a key cognitive function called temporal visual selective attention - the capacity to distinguish between important and irrelevant information within a rapid stream of visual stimuli - has never been studied.
Should we be playing video games now? | Salon.com
Emily and I are in the middle of a therapy session over video call. Instead of the usual shared space of my office, I'm looking into her kitchen, and she my basement. Outside, New York is undergoing an increasingly anxious lockdown as a global pandemic tears through its streets and neighborhoods. So, yes, now seems like a good time for weird questions.
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It isn't such a strange thing to ask me. I've written a lot about the psychology of gaming and players—a fact that I don't attempt to hide from any of my patients. Before this session, Emily did not play games and had never expressed an interest in them, so they had never been discussed in our three years of working together. But things are different now. Like so many of us, she is largely confined to her home and feeling bored and disconnected from others.
Why The Next Major Social Networks May Exist In Video Games
Epic Games' "Fortnite" has expanded upon this, promoting a competitive atmosphere while blending different aspects of pop culture. From EDM concerts to crossovers with movie franchises like "The Avengers" and "Batman," the game has sufficiently created an atmosphere that welcomes people to gather and connect.
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Doug Clinton, managing partner at Loup Ventures, wrote about how video games are becoming a "core component" of social media:
Happening on Twitter
I spent the last few months talking to very intelligent people about carbon emissions and video games. Some compani… https://t.co/ctMznWiA5m dctrjack (from Sydney via Adelaide) Thu Apr 09 12:10:00 +0000 2020
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