You're stuck inside, and time is wearing on. The coronavirus crisis has literal billions of people around the world on lockdown, cooped up and cut off from the usual sources of work and entertainment. Video games, however, work as well as ever. They can be a great source of distraction, engagement, and even socialization in these difficult times, at least if you're quarantined without young kids and actually have time to play them.
Free-to-Play Games: We all know the formula: free-to-play but you pay extra for bonuses. If you haven't checked in for a while, however, you might have missed that free-to-play design has come a long, long way since Farmville and there are some excellent titles out there that you can play without paying a dime. There are way, way too many to list here, but these are some excellent examples:
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Video games in lockdown: Online play can keep kids connected | Local News | oanow.com
This a running update compiled by the Opelika-Auburn News concerning news and advisories related to the coronavirus locally, nationally and wo…
Can Video Games Help With Sobriety? - VICE
Still, Hansen said that if one of his clients told him that video games helped them stay sober, "I would validate that. That's great. I would be interested in how that can help you in your recovery, how that can help you in reality. What insights did you learn? How might this help you in social interactions?"
Here, four people who are either currently sober or working towards sobriety describe the insights they learned from the games that have helped them the most with their addictions.
People are turning to video games for comfort in uncertain times, but they've always been a force
The reality is very different, though: games can be and are a force for good. The truth is that games are used in education. They improve mental health – treating cognitive disorders and improving the social skills of those with learning disabilities. They have physical benefits, too: as well as improving hand- eye coordination and reaction times, they are used in physiotherapy and occupational therapy, and can be prescribed to help with pain management.
Games can be educational, and raise awareness of real issues. Ninja Theory's 2018 action game Hellblade: Senua's Sacrifice won a hatful of awards, partly thanks to its often harrowing and utterly convincing portrayal of a character in the grip of psychosis. The Cambridge developer involved a phalanx of mental health professionals in the game's development process, and truly profound insight into the nature of mental illness was the end result.
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Do Not Play Good Video Games Right Now
Roughly 6,000 articles I've read over the past two weeks have informed me that now has never been a better time to "get into video games." If you're unfamiliar, video games are a form of interactive entertainment; they're kind of like playable movies, in a way.
On coronavirus lockdown, gamers seek solace and community in video games
Video games have always been a source of solace in tough times for Rosemary Kelley.
Now, as everything across the U.S. is being shut down and slowed down, the 25-year-old has her game controller in hand again.
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For Kelley, an esports caster and host for games like "Pokémon," "Overwatch" and "Hearthstone," the worsening coronavirus pandemic has led to a halt in bookings and an array of cancellations for events. The Game Developer's Conference, known as GDC, supposed to happen in March is now postponed to the summer. Big gaming convention E3 scheduled for June was called off until 2021.
Giants manager Gabe Kapler is playing video games to stay sharp
Kapler is playing video games, specifically "MLB The Show 20," to keep his managerial mind sharp amid the coronavirus pandemic.
"It's just kind of a cool way to stay connected," Kapler, a Jewish ex-major league outfielder and one-time coach for Team Israel , told the San Francisco Chronicle . "People are using it as an advance tool to stay familiar with the league. I've been playing several games a day."
Playing the video game was a suggestion of one of his coaches, and they now compete against each other daily.
Can 'Speedrun' on Quibi become 'The Daily' for video games?
"Speedrun," likewise, will aim to be welcoming to the uninitiated — those who may turned off by the insider-like quality of genre news sites or YouTube personalities that currently dominate the online gaming arena. The challenge is to speak simultaneously to an audience that's likely usually online and plugged into recent developments.
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"We're not SportsCenter for esports," says Chad Mumm, Vox Media Studios' senior vice president and head of entertainment. Munn likens "Speedrun" to "The Daily," the popular news podcast from the New York Times, saying the goal is to create approachable journalism whether someone's game of choice is goofy mobile title "What the Golf?" or "Call of Duty," and to illustrate the connection between games and culture at large.
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Here are the best ways to keep reading when you can't get to the library or bookstore https://t.co/yJyAd5cr3B nytimesbooks (from New York, NY) Sun Apr 05 15:00:19 +0000 2020
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