Enter the video game. For people like me — who already own video game consoles, and who are more apt to spending time indoors — the idea of using a video game to stay fit seems like a win-win. If working out with a video game sounds weird, you may not be familiar with the massive scope of this industry — which continues to grow.
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Video games are now more profitable than the music and film industry combined. As the audience for games grows, it makes sense that the artistic medium has expanded into unusual territory beyond the scope of shooting and fighting games. But in order to give a short history of how fitness and video games merged, you have to wind back to 2006, the golden age of the Nintendo Wii.
Were you following this:
10th annual Arcade expo brings hundreds of classics games to
The 10th annual Louisville Arcade Expo is back with hundreds of arcade and pinball machines available to play. The nostalgic event will feature timeless classics such as Donkey Kong, Galage and Pac Man, as well as newer machines including Stranger Things and Jurrasic Park.
In addition to the extensive arcade, the event will also feature classic systems from the 70s, 80s, and 90s such as the Atari 2600, Commodore 64, NES, Sega Genesis, Playstation, N64, Dreamcast and more.
See Parents? Video Games are Good for Kids
Could excessive gaming actually be good for teenagers? If this data from the CDC is to be believed then yes, yes they could.
It seems like every generation of video games has some sort of moral panic surrounding it. From Mortal Kombat to Hot Coffee, gaming is never safe from the moral guardians.
Well, it might be time for those guardians to relax a bit. Data seem to suggest that spending more time gaming is stopping teens from drinking, smoking and having sex.
Chinese regulator yanks virus game 'Plague' from app store
And here's another article:
Kazuhisa Hashimoto, inventor of the Konami Code used in multiple video games, is dead - CNN
Beauty of video games that confront difficult conversations | Features | yoursun.com
Typically, these activities are interstitial moments, actions that occur before or after something more exciting. Yet these undertakings are at the core of two new games, "Wide Ocean Big Jacket" and "Coffee Talk."
Both approach interactivity with a light touch, letting players uncover intimate, conversational moments. We play less as directors of action and more as voyeurs. Throughout, we connect with sometimes odd characters — we meet an alien, for instance, who is not so hot at the dating app game in "Coffee Talk" — and while we don't become friends with these characters (tech has yet to make such a thing possible), we do walk away feeling as if we've shared a moment with them.
Adaptive equipment helps people with disabilities enjoy video gam | wbir.com
Adaptive video gaming makes that possible here at Inskip Recreation Center , where Daniel Alexander is the recreation specialist.
"We have some individuals who have only been able to watch their friends or their siblings play and now because of the Xbox controller and that set up we can allow them to play together," Daniel Alexander said.
Developing special video game controllers is a collaboration between Knoxville Parks and Rec and SPARK. That non-profit makes adaptive equipment for people with disabilities.
'Confessions of a Video Game Addict' March 13 | Technology | journalstar.com
The Nebraska Commission on Problem Gambling will host Game Quitters founder Cam Adair at a free public presentation titled "Confessions of a Video Game Addict" on Friday, March 13 at 1:30 p.m. at the Lincoln Station Great Hall, 201 N. Seventh St. Game Quitters is a global movement dedicated to help people break their dependency on video gaming.
"Video game addiction is real, and a tsunami of it is coming for which we are unprepared," said Adair. "I have a personal journey of my own addiction to share that offers real insights into the key steps to recovery."
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