The next generation of video game consoles from Sony's PlayStation and Microsoft's Xbox are scheduled to arrive for the 2020 holiday season, just under a year from now.
But before we get there, the last major wave of PlayStation 4 and Xbox One games is just over the horizon.
Starting in early March with the highly-anticipated launch of "Final Fantasy VII Remake," these are the biggest games coming in 2020:
The remake of "Final Fantasy VII" — one of the most beloved games ever made and released in 1997 — is a really big deal.
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Xbox Game Pass makes a strong case for Microsoft's game subscription service - The Washington Post
Game Pass offers a number of my favorite games from recent years, such as indie masterpieces What Remains of Edith Finch and Outer Wilds, cult classics such as Alien: Isolation, and some of the best shooters on the market, like Wolfenstein II: The New Colossus and Gears 5. (Speaking of Gears 5, Microsoft has promised that all games made by the company's first-party studios will be available on the service at launch.
Such discovery is fairly typical for new Game Pass users, according to Ben Decker, the head of gaming services marketing at Microsoft.
‘Fortnite’ Is Top-Grossing Video Game Of The Year, Scoring $1.8 Billion In Sales
If you have a teenager in your house, you shouldn’t be surprised by Nielsen’s latest statistic: Fortnite took in $1.8 billion in sales in 2019, more money in a single year than any game in history.
SuperData, the video game arm of Nielsen, gave the numbers on the game. Epic Games owns Fortnite but doesn’t break out its revenue. Overall, the gaming industry racked up $120 billion, up four percent from 2018.
The data was compiled from mobile, PC, console games, augmented reality, esports, and virtual reality revenues. The 2019 revenue breaks down into $64.4 billion for mobile games, $29.6 billion for PC, and $15.4 billion for consoles.
To the editor: Blame video games, not NRA | Toledo Blade
Quite a lot has been going on:
The Best Video Games for Kids & Parents – SheKnows
But, of course, parents want to make sure that the video games their kids are consuming have positive benefits — and aren’t so noisy and frenetic that no one else in the family wants to get near it. To get some guidance for parents shopping for games, SheKnows spoke with Ian Morris, editor at Everybody Plays , a UK-based gaming site. Everybody Plays aims to be a site for everyone (hence the name), from kids all the way to grandparents.
“One of the most important things parents have to remember when choosing games is that the age rating on the box (or digital store) is a measure of the content only – not how tricky it is to play,” Morris tells SheKnows. At Everybody Plays, they rate games based on complexity , with their own system, which takes ability levels into consideration. Another way video game ratings are lacking is with how it deals with online play.
Digital video games earned $120 billion in 2019, triple the global box office
The gap between movies and gaming is only growing, and if new estimates for total sales numbers from both fields is any hint, it's video games that are setting an almost mind-boggling pace when it comes to how much money people are willing to spend on entertainment.
One thing that's important to note from the outset here: the gaming figures mentioned below refer to digital gaming media only, which means they don't yet include 2019 sales totals for old-school physical media like discs or — (we see you, Nintendo Switch ) — cartridges. In other words, once those figures are compiled and added in, last year's total global gaming take is bound to soar even higher than what we're discussing here.
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Video Game-Linked "Digital Telethons" Emerge as Fundraising Tool - Non Profit News | Nonprofit
"In the 1970s and '80s," notes Elise Favis , "millions tuned in to watch Jerry Lewis and others emcee the events as celebrities performed on camera and answered phone calls, all to raise money for a charitable cause." Now, Favis says, some nonprofits have taken to raising funds through what she terms "digital telethons."
To be sure, the amounts raised to date are but a tiny fraction of the estimated $2.5 billion that was raised through the telethons the late Jerry Lewis once hosted. By contrast, Twitch , an Amazon-owned company, claims to have raised $75 million for nonprofits through its digital telethons between 2012 and 2017, which works out to a modest $15 million a year. Still, $75 million is not chump change.
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