Saturday, January 25, 2020

Most parents think their teens spend too much time playing video games, survey finds | MinnPost

Those parents also acknowledge that their teen's video gaming habits interfere with their child's sleep, schoolwork, friendships and family activities.

Yet, despite these concerns — and concerns about the content of video games — parents often don't have a realistic idea of how many hours each week their child is sitting in front of a screen playing Fortnite, Apex Legends or some other video game, the survey also found.

"Many parents of frequent gamers have a misconception that the amount of time their teenager spends playing video games is in line with their peers," says Dr. Gary Freed , co-director of the survey and a pediatrician at the University of Michigan, in a released statement.

Publisher: MinnPost
Date: 2020-01-24T09:12:53-06:00
Twitter: @MinnPost
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Quite a lot has been going on:

How video gaming is helping disabled veterans

Four decades ago, the U.S. Department of Veterans Affairs launched the National Veterans Wheelchair Games with only seven events. Now, video gaming, or esports, will become the newest medal event at this summer's games .

"Video gaming was a way for us to bring [veterans] in – because it was something they are familiar with, something they enjoy doing," Kaplan said.

Accessible gaming has become the focus of an ongoing partnership between the VA and Microsoft, which debuted their Xbox Adaptive Controller (XAC) in 2018. The device utilizes external buttons, switches and joysticks "to make gaming accessible to players with limited mobility." Without it, many former service members would be unable to play video games at all.

Publisher: Military Times
Date: 2020-01-24T10:00:05.648Z
Author: Dylan Gresik
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Niantic's Kellee Santiago talks Pokemon Go, Journey and video game development

Kellee Santiago is a big name in the video game world. She co-founded thatgamecompany, one of the breakout indie studios of the PlayStation 3 era, and her work with Jenova Chen got the small team attention with titles such as “Flow” and “Flower” before soaring to widespread acclaim with “Journey.”

Her latest job at Niantic, the San Francisco-based company that began as an internal start-up at Google, puts her at the heart of one of the Bay Area’s most promising, pioneering video game companies. The maker of “Ingress,” “Pokemon Go” and “Harry Potter: Wizards Unite,” Niantic has leveraged its augmented reality and geo-location technology to create some of the most wildly popular games for smartphones.

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Publisher: The Mercury News
Date: 2020-01-24T14:30:04 00:00
Twitter: @mercnews
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Support Grows for Unionizing Video Game Industry, Survey Finds | Hollywood Reporter

Ahead of the Game Developer's Conference (GDC) — which is dedicated to the art and science of making video games and set to take place March 16-20 at the Moscone Center in San Francisco — the results of the organization's eighth annual State of Industry report were released Friday. 

Surveying nearly 4,000 video game developers with the intent of highlighting industry trends and forecasts for the future of gaming, this year's report indicates an increasing interest in the games industry to unionize. This was also a major topic of conversation in 2019, amid reports of gaming professionals working extended overtime hours and tolerating poor working conditions.

Publisher: The Hollywood Reporter
Twitter: @THR
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Other things to check out:

Rival JCPS schools battle it out in video gaming tournament

LOUISVILLE, Ky. (WAVE) – Two rival JCPS schools went controller to controller in a video gaming championship Friday night.

Teams from Central High School and the Academy at Shawnee went head to head at the Presbyterian Community Center in Smoketown.

Matt Bulka, the tournament coordinator, told WAVE 3 News for teams to succeed together, players must have excellent communication skills.

"Nobody really plays video games by themselves anymore," Bulka said. "People are constantly communicating to other people, playing with their friends, and in a game like League of Legends, there's 150 characters. There's 300 plus items. There's millions and millions of combinations and things you have to think about to outplay, outsmart and out-communicate your opponent."

Publisher: https://www.wave3.com
Date: 2020-01-25T03:46:13.343Z
Author: Shellie Sylvestri
Twitter: @wave3news
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Buy two Blu-ray movies or video games, get one free from Amazon - The Verge

You can save a good amount of cash on Blu-ray movies and video games on Amazon right now. In addition to discounts, it's offering a "buy two, get one free" promotion, and the selection is great. If you can't make up your mind about whether you want three movies or three games, you can mix and match them. You'll get the most affordable one for free at checkout.

Some others that might catch your eye include Studio Ghibli classics like Spirited Away , Princess Mononoke , and NausicaƤ of the Valley of the Wind . This is great timing for those in the US who recently felt the sting when Netflix announced it would bring these films to its service, albeit outside of the US.

Publisher: The Verge
Date: 2020-01-21T11:09:52-05:00
Author: Cameron Faulkner
Twitter: @verge
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Student Spotlight: Student turns passion for video games into future career | RIT

Stevie West, a third-year film and animation student and RIT Esports production director, poses in San Francisco at the completion of her co-op with PlayStation where she worked as an esports intern.

Stevie West, a third-year film and animation student, has had a love for video games for as long as she could remember. This ever-growing connection to these games has inspired her to explore a future in the esports industry.

West, who is from Cazenovia, N.Y., has always had her eye on RIT. As a legacy student—where both her mother and father were RIT alumni—she fell in love with the facilities and the opportunities she could grasp at the university.

Publisher: RIT
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Video Games As Part Of TV Ad Ecosystem 01/23/2020

Advertisers desperately need to reach young video viewers, but can’t find them at scale on TV because their screen time (hundreds of millions of hours weekly) is spent playing premium video games.

True, their casual mobile game brethren attract lots of ads, but those ads tend toward low-end, direct-response ads bought programmatically, which means that they don’t monetize well.

On the premium, console-driven side, many carry high-quality, high-value ad -- but since those ads are heavily customized and integrated into the games themselves, it's hard to build the same kind of repeatable scale that other ad-supported media companies can capture.

Twitter: @mediapost
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