Monday, December 23, 2019

Video games are dividing South Korea - MIT Technology Review

They say StarCraft was the game that changed everything. There had been other hits before, from Tetris and Super Mario Bros to Diablo, but when the American entertainment company Blizzard released its real-time science fiction strategy game in 1998, it wasn't just a hit—it was an awakening.

Back then, South Korea was seen as more of a technological backwater than a major market. Blizzard hadn't even bothered to localize the game into Korean. Despite this, StarCraft—where players fight each other with armies of warring galactic species—was a runaway success. Out of 11 million copies sold worldwide, 4.5 million were in South Korea. National media crowned it the "game of the people."

Publisher: MIT Technology Review
Date: 2019-12-23T08:53:50-05:00
Author: Max S Kim
Twitter: @techreview
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Other things to check out:

Subscribe to read | Financial Times
Twitter: @FinancialTimes
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The Best Games of the 2010s | GQ

The game ends on this note, a painfully accurate depiction of what it means to be human, and what it means to struggle. The last thing Nier: Automata prompts you to do is to ask you to leave some words of encouragement for other players who have yet to finish the game; it's touching in profound in ways that I didn't know games could be.— G.C.

One day, games scholars will cite history as pre- Minecraft and post- Minecraft. It's hard to overstate the impact it's had on games today: its appeal is universal and brilliant, offering a giant and colorful open world for you to explore and build in, and filled with monsters to fight, caves to explore, and treasures to find. I've spent hundreds of hours playing Minecraft .

Publisher: GQ
Author: The Editors of GQ
Twitter: @gqmagazine
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How Gaming Changed in the 2010s | Hollywood Reporter

As we prepare to wave goodbye to the last decade and stumble into a brand new abyss, The Hollywood Reporter  revisits some of the gaming trends that have changed and defined the last decade. 

First released in 2017, the Switch console has been a game-changer. With its ability to perform as a portable handheld device, as well as a permanent home gaming console, sales have maintained high numbers. Since its debut, the Switch has sold over 40 million units worldwide and over 17.5 million units in the Americas.

Publisher: The Hollywood Reporter
Twitter: @THR
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In case you are keeping track:

Who's Keeping Track of Video Game History? | Hollywood Reporter

Ask ten people when the video game industry first began and you’re bound to get ten different answers. Was it in 1947 with the invention of the cathode-ray tube amusement device by physicists Thomas T. Goldsmith Jr. and Estle Ray Mann? Was it with 1950’s Bertie the Brain , often cited as the first “computer game”, a virtual version of tic-tac-toe developed by Canadian engineer Josef Kates?

Whatever its origins, gaming has grown into the most profitable entertainment media industry in the world, routinely eclipsing annual revenue generated by the film, television and music industries. By whatever rubric one chooses to define as the inception point for video games, the commercialization of the technology has existed for at least five decades.

Publisher: The Hollywood Reporter
Twitter: @THR
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Video games in 2030: Will I still need a console game system? That depends

There's a cloud hovering over the future of video games. Not a cloud of impending doom, but more of uncertainty.

At the same time as Microsoft and Sony are prepping new video game consoles to go on sale in 2020, games delivered and stored online—in the cloud—are becoming all the rage.

Could the rise of cloud gaming mean that the next video game console system you buy may be the last?

Not necessarily. Even though we reliably stream music, TV and movies, for many reasons it will likely make sense to have a console, which is basically a powerful computer dedicated solely to games and entertainment, in your home.

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And Action! An Examination of Physics in Video Games - TechSpot

Video game physics are something that we often take for granted. If you make your avatar jump, you expect it to come down and not go shooting off into space. Although, if you have played Skyrim long enough, you know that this can happen anyway. However, aside from glitches, quirks, or intentional game physics that don't mimic the real world, we expect in-game objects to behave in ways that make sense, so we don't think about that fact that these laws must be baked into the game.

Publisher: TechSpot
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The best video games of 2019, from 'Apex Legends' to 'Zelda' — LIST -

The video game industry is in a state of flux as Sony and Microsoft plan to launch their next generation consoles next year. But even with the PlayStation 5 and Xbox Series X on the horizon, 2019 had its fair share of amazing games.

Many of the year's best games came from tried and true franchises, with developers growing ever closer to perfecting the formula behind perennial best-sellers like "Call of Duty" and "Pokémon." Others were total surprises, like Electronic Arts' "Apex Legends" — the hit battle royale game revealed just hours before it launched for free in February, and gained 10 million players in less than a week.

Publisher: Business Insider
Date: 2019-12-23
Author: Kevin Webb Ben Gilbert
Twitter: @sai
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