Tuesday, December 31, 2019

Here are the 10 best video games from 2019 | The Seattle Times

This year, that's especially true as the video games business faces several disruptive forces and new platforms thrown into the mix. Virtual reality, smartphones and streaming services are all vying for gamers' dollars and transforming the industry.

Amid this background, 2019 saw some unbridled creativity with a number of original titles standing out from the crowd. Meanwhile, the best sequels improved on already great formulas. It wasn't the best year for video games, but it was one with good offerings.

Publisher: The Seattle Times
Date: 2019-12-31 18:31:00
Twitter: @seattletimes
Reference: (Read more) Visit Source



And here's another article:

Tracing the Interconnectedness of Art and Video Games

Some outstanding examples of these can be found in Open World: Video Games & Contemporary Art at the Akron Art Museum. Curated by Theresa Bembnister, the show features two dozen international artists who use video games as source material, and includes interactive art experiences, physical and virtual objects, and the opportunity to play while teasing out the art within video games.

To the left of the entrance is a maximalist interactive video game projection, Long March: Restart by Feng Mengbo.

Publisher: Hyperallergic
Date: 2019-12-31T14:45:42+00:00
Twitter: @hyperallergic
Reference: (Read more) Visit Source



Simon Parkin's best video games of 2019 | Games | The Guardian

Then again, perhaps 'twas ever so. As James wrote in the introduction of Glued to the Box , a collection of his television reviews published in the Observer between 1979 and 1982: "Television is simultaneously blamed, often by the same people, for worsening the world and for being powerless to change it." Plus รงa change.

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Publisher: the Guardian
Date: 2019-12-31T12:00:34.000Z
Author: Simon Parkin
Twitter: @guardian
Reference: (Read more) Visit Source



100 Best Games of the Decade | Den of Geek

Time will tell how gaming will change in the next 10 years, but before we get there, it's time to take one last look back at all of the games that brought us joy and/or introduced new ideas to the medium. We've looked at the last decade and chosen an eclectic list of titles that defined this decade and will perhaps inspire the next.

* * *

Here's the pitch: you're an insurance investigator who must examine a recently returned ship known as the Obra Dinn to figure out what happened to the vanished souls that once inhabited it (and how much the whole thing is going to cost your company). The twist is that you also have access to a mystical stopwatch that allows you to turn back time and view the crew's final moments.

Publisher: Den of Geek
Twitter: @DenofGeekUS
Reference: (Read more) Visit Source



Many things are taking place:

Best and Worst in Video Games 2019 - Gaming 2019 Recap

When we’re not doing our actual jobs (Dom is the video editor and Cam is the lead motion graphics designer), we like to do what gamers do best: argue. It’s the holiday season and while the rest of the office is enjoying classic champagne cocktails and reflecting on a year full of useless CBD products and existential woe, we are fighting about the year 2019 in gaming. It’s a year that Dom thinks has been a disappointment—especially compared to 2018.

In 2018, the blockbuster games were absolutely amazing, while 2019 was filled with more subtle surprise hits.

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Publisher: Esquire
Date: 2019-12-31 12:00:00
Twitter: @Esquire
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Ghost Recon Breakpoint is the worst video game of 2019 - The Washington Post

Ubisoft's Tom Clancy's Ghost Recon Breakpoint flew under a lot of people's radars this past fall, and for good reason. In a year filled with public disasters, Breakpoint distinguished itself as the worst game of the year.

Breakpoint is an alarmingly apt name: The game was filled with game mechanics that players despise, from predatory microtransactions, a yawn-inducing open-world design, always-online requirements and loot grinds. The result was predictable.

Far Cry 3, published by Ubisoft in 2012, was almost listed as one of The Washington Post's most influential games of the decade . It was responsible for what some critics call the "Ubification" of open-world games: an overreliance on discovery points to open up more of the world, with meaningless, rote interactions sprinkled throughout. Ubisoft's first Assassin's Creed franchise laid the foundation, but Far Cry 3 perfected it.

Publisher: Washington Post
Twitter: @WashingtonPost
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The one video game my kids played all year long | Ars Technica

I was cooking this weekend when my eight-year-old son looked up from the couch, where he was listening to the Stardew Valley game soundtrack on Apple Music.

* * *

As a parent, I have acquired the finely honed ability to tune out my beloved offspring, and I put it to use now. This was a good decision, because the Stardew Valley soundtrack has a whopping 70 different tracks. Minutes passed before he finally made it to track 70: "Load Game."

Publisher: Ars Technica
Date: {
Author:
Twitter: @arstechnica
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The Video Game Vending Machines That Defined a Decade - VICE

Through the rest of December and into early January, we're going into hibernation. But every day, we'll have a new podcast for you to listen to, and sometimes, an article to read. You can keep track of everything we're talking about to look back on the past year (and decade) right here.

I think we can all agree that a video game, when reduced to its most basic definition, is simply a collection of bits and bytes that exist primarily to depict vending machines in a variety of engaging gameplay contexts.

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Publisher: Vice
Date: 2019-12-31T14:00:00Z
Author: Jess Morrissette
Twitter: @vice
Reference: (Read more) Visit Source



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