But despite considering sleep important, 88% said they'd stayed up late to watch multiple episodes of a TV show or streaming series.
"It's encouraging that Americans rank sleep as one of their highest priorities, but choosing to binge on entertainment at night instead of sleeping has serious ramifications," AASM president Dr. Kelly Carden said in an academy news release.
Younger adults (aged 18 to 34) were more likely than those 35 and older to have stayed up late to play video games (72% versus 38%), and men were more likely to do so than women (59% versus 42%).
Other things to check out:
The decade when online video games changed everything - Polygon
Looking back on online games can be a little grim. While single-player games and couch co-op titles are eternal, an online game is far more ephemeral. Servers can go down and games can be shuttered once they fall out of popularity. Countless promising games have been taken away as their player base fell, or entered maintenance mode in favor of other titles.
It wasn't easy getting here, though, and we lost some very good games along the way. Even titles that have endured aren't the same title as they were at launch. Like the Ship of Theseus , they've reinvented themselves for so long that there's almost nothing of the original left.
Tech Tuesday: Video Games And Screen Time | WOSU Radio
China has instituted an online video-game curfew for minors, banning anyone younger than 18 from online play between 10 p.m. and 8 a.m.
Intended to thwart video-game addiction, the curfew was ordered amid increasing awareness of the impacts of gaming.
* * *
This Black Friday, holiday shoppers in Ohio could be taking more of their business online than in retail stores. Or they might do both at the same time.
With Ohio consumer confidence continuing to soar, economic forecasters said Monday they expect Ohio shoppers to increase holiday spending by 3.2 percent over last year.
A Look At How The ESRB Rates Video Games
Next, it goes behind the scenes , meets several key employees and shows not just how the ESRB works in the U. S. , but how they cooperate with other international ratings boards as well.
Finally, and perhaps least satisfactorily, it raises the question of what the ESRB is going to do in the future, and how they're reacting to more contemporary controversies like loot boxes. Here, the ESRB's answers aren't going to impress anyone hoping the organiz ation is as opposed to publisher's predatory pricing strategies as consumers are.
Not to change the topic here:
New 'Sonic the Hedgehog' redesign actually works. Here's why. - The Washington Post
The Internet mobs sent Paramount Pictures back to the drawing board for the original bad boy of gaming, Sonic the Hedgehog. Unveiled today, the changes have been met with sighs of relief.
Here's a refresher: Earlier this year, Paramount released one of the most absurd movie trailers of all time when it teased "Sonic the Hedgehog." Once you got over asking why Coolio's 1995 hit "Gangsta's Paradise" backed the trailer, you were left to confront the trailer's true horror.
How Erin Morgenstern Fused Books and Video Games Together - WSJ
Erin Morgenstern builds a strange fantasy setting in The Starless Sea, her ambitious followup to her bestselling 2011 debut, The Night Circus. It's the story of Zachary Ezra Rawlins, a grad student who's equally at home in the worlds of video games and books, a lover of storytelling in its many forms. When Zachary gains entry to an ancient subterranean library, he discovers a hidden world that is as inviting as it is dangerous.
A new San Francisco restaurant is a shrine to wagyu, sourcing the rarest and "most culty" beef from remote Japanese farms
Game Designer Says Video Games Challenge The Mind To Grow | WUWF
Pensacola's first ever Mini Maker Faire is this weekend, and one of the main attractions is a presentation from inventor, author and video game designer Jane McGonigal. WUWF's Bob Barrett spoke with McGonigal about her background, and what we can expect from her presentation on Saturday.
It's pretty easy to attack video games. Lots of people do it. But Jane McGonigal says approaching a video game should be seen as approaching any new challenge.
"The main thing video games do, especially for young people, is they help us develop a 'challenge mindset', which means we are confident in our ability to learn new skills, to develop new strategies, to get better at things that we are not good at the first time that we try them. And this makes really intuitive sense. If you think about any game, it's designed for you to be bad at it the first time that you try it, whether it's golf, or chess or Fortnight.
If video games were part of your youth, relive those memories at this St.
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