The Chilean playwright and fiction writer Nona Fernández's Space Invaders , translated into English by the masterful Natasha Wimmer and nominated for a National Book Award, is as addictive as its video game namesake. Fernández writes in short chapters, rarely more than three pages, and each one slides by quickly, but lingers like a dream.
In Pinochet's Chile, it was frighteningly easy to become a target of repression; Fernández's characters learn this together. At the same time, they learn that they have the option of fighting back. In one playground scene, they debate fighting against Pinochet: "What does it mean to be in the resistance? asks Donoso. Everybody in the upper school is a leader or a fighter in the resistance. Get with it, we're not kids anymore, says Bustamante. We are kids, says Maldonado, we're only twelve.
Other things to check out:
New Video Game Simulates Being a Passenger on a Six-Hour Flight - InsideHook
Some video games put you in the shoes of a soldier in the midst of combat. Others let you take on the role of an adventurer, navigating environments most people will never visit. Still others offer forays into the distant past or the far future. But only one video game takes you to perhaps the most harrowing location of all: a seat on an airliner taking a six-hour flight.
That's the premise of Airplane Mode , a new video game due out for Steam in 2020 . At Gizmodo, Andrew Liszewski has the details . "Players experience take off and landing, snacks, meals, passengers and flight crew moving about, crying babies, unreliable wifi, turbulence, and changing weather, and even delays, which are all random so every flight feels like a different grueling experience," Liszewski writes.
Game Designer Says Video Games Challange The Mind To Grow | WUWF
Pensacola's first ever Mini Maker Faire is this weekend, and one of the main attractions is a presentation from inventor, author and video game designer Jane McGonigal. WUWF's Bob Barrett spoke with McGonigal about her background, and what we can expect from her presentation on Saturday.
It's pretty easy to attack video games. Lots of people do it. But Jane McGonigal says approaching a video game should be seen as approaching any new challenge.
"The main thing video games do, especially for young people, is they help us develop a 'challenge mindset', which means we are confident in our ability to learn new skills, to develop new strategies, to get better at things that we are not good at the first time that we try them. And this makes really intuitive sense. If you think about any game, it's designed for you to be bad at it the first time that you try it, whether it's golf, or chess or Fortnight.
90 Minutes a Day, Until 10 P.M.: China Sets Rules for Young Gamers - The New York Times
BEIJING — No playing video games after 10 p.m. No more than 90 minutes of gaming on weekdays. Want add-ons like virtual weapons and costumes? Keep it to $57 a month.
The Chinese government has released new rules aimed at curbing video game addiction among young people, a problem that top officials believe is to blame for a rise in nearsightedness and poor academic performance across a broad swath of society.
The regulations , announced by the National Press and Publication Administration on Tuesday, ban users younger than 18 from playing games between 10 p.m. and 8 a.m. They are not permitted to play more than 90 minutes on weekdays and three hours on weekends and holidays.
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