Sunday, October 6, 2019

New research analyzes video game player engagement: Gaming companies can drive up to 8% increase

In the video game industry, the ability for gaming companies to track and respond to gamers' post-purchase play opens up new opportunities to enhance gamer engagement and retention and increase video game revenue
New research in the INFORMS journal Information Systems Research looks at gamer behavior and how to match their engagement level with different games to ensure they play more often and for longer periods of time
The study, The researchers looked at data from 1,309 gamers' playing history over 29 months from a major international video gaming company

"Using our model, we learn the gamers' current engagement state on the fly and exploit that to match the gamer to a round to maximize gameplay! New research analyzes video game player engagement: Gaming ...www.sciencedaily.com ..." New research analyzes video game player engagement : Gaming companies can drive up to 8% increase in game-play and correlates to revenue boost." ScienceDaily....!! By doing this we see an increase in game play between 4 and 8%," said Jasin, a professor in the Ross School of Business at the University of Michigan.

Publisher: ScienceDaily
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Other things to check out:

What electronic games can teach us
Video games are finding their way into the classroom, despite a lack of research showing whether they offer any advantages over existing teaching methods and media Digital play can enhance certain types of learning, but how to harness that potential for the classroom remains a prize question

* * *

When my kids, ages 11 and 8, bang through the back door after school, often the first thing out of their mouths is: "Mom-- Can we play Prodigy
After a quick mental calculation of how much screen time they've already had for the week and how much peace and quiet I need to finish my work, I acquiesce

Though video games are increasingly making their way into classrooms, scientists who study them say the data are lacking on whether they can actually improve learning — and most agree that teachers still outperform games in all but a few circumstances.

Date: Thursday, October 3, 2019 - 08:00
Twitter: @knowablemag
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Teaching Animal Science Through Interactive Gaming - Texas A&M Today
Students studying animal science can now be introduced to the concepts of working with cattle before they’ve ever stepped foot in a pen or pasture, thanks to interactive gaming
Free expanded on the idea by networking with Texas A&M faculty and researching how to create video games in augmented reality! New research analyzes video game player engagement techxplore.com/ new ...video - game - player -engagement.html New research in the INFORMS journal Information Systems Research looks at gamer behavior and how to match their engagement level with different games to ensure they play more often and for longer periods of time.. The study, "'Level Up': Leveraging Skill and Engagement to Maximize Player Game - Play in Online Video Games ," conducted by Yan Huang of Carnegie Mellon University, and Stefanus Jasin ...!! The concept progressed further after Free met with with Luis Tedeschi , associate professor for animal nutrition and Texas A&M AgriLife Research Faculty Fellow
"Everything changed when I met Dr. Tedeschi," Free said. "He gave me the incentive and opportunity to create my first game simulation ever

Free imagined a virtual world in which he could teach students how to behave in the presence of cattle. According to Tedeschi, all Free needed was for someone to listen to his ideas and challenge him to use the fundamentals he had learned.

Publisher: Texas A&M Today
Date: 2019-09-20T14:32:44+00:00
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Full-body interaction video games enhance social skills in children with autism disorders --
The videogame seeks to facilitate the social interaction of children with autism by means of a series of fun, collaborative experiences! New research analyzes video game player engagement ...New research analyzes video game player engagement and the response to different motivations to increase game play . The method researchers tested increases game play by 4-8% and translates into...!! As Parés explains, "the first experimental studies proved effective as a complement to conventional therapies." "Since then, Pico's Adventure has become an important benchmark in the search for ICT-based tools to promote social interaction conduct in children with ASD.

This observational research sought to study social initiation conducts using a full-body interaction videogame compared to the number of social interaction conducts occurring during a free-play activity in children with ASD. "In this case, we refer by free-play to playing with toys (push-chairs, dolls, balls, etc.), alone or with a partner, without any guidance or rules," Parés explains! New research analyzes video game player engagement ...neuroscience new s.com/ video - ...14982 New research analyzes video game player engagement. Neuroscience News September 25, 2019. Featured Neuroscience Psychology 4 min read. Summary: Study examines how video game players engage in their chosen game and how they respond to different motivations. For games with in- game purchasing features, the more rounds or levels a person plays, the ...!! The authors posited that the videogame could elicit a higher number of social conducts and, therefore, this technology could be proposed as a tool to promote social initiation skills.

Publisher: ScienceDaily
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Many things are taking place:

The best video games to play after your kids go to sleep | Popular Science
Publisher: Popular Science
Twitter: @popsci
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By playing video games, people are helping Stanford faculty make discoveries in biology - The
Associate biology professor Rhiju Das collaborated with the creators of Foldit — a game focused on protein folding — and developed EteRNA, a game that challenges players to design molecules for RNA-based medicines! New research analyzes video game player engagement ...www.sciencecodex.com/ ...634807 New research analyzes video game player engagement and the response to different motivations to increase game play . The method researchers tested increases game play by 4-8% and translates into better performance for gaming companies. The biggest driver of video game growth is online game modes.!! More than 200,000 people have played EteRNA since its release in 2011, and their gameplay has helped lead to scientific discoveries. (Photo: Norbert von der Groeben/Stanford School of Medicine
Contributing to the advancement of scientific research doesn't always mean conducting experiments in state-of-the-art laboratories
Focusing on educational games, Riedel-Kruse has developed biotics games in which players can interact with microorganisms

As for Das, he has reached out to the creators of Foldit — widely considered the first SDG — to develop an RNA version of Foldit. In doing so, Das and his lab developed EteRNA, an online puzzle game where players are challenged to design molecules for RNA-based medicines, unlike proteins in Foldit.

Publisher: The Stanford Daily
Date: 2019-09-15T20:41:04+00:00
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