Wednesday, October 23, 2019

Can You Really Be Addicted to Video Games? - The New York Times

The latest research suggests it's not far-fetched at all — especially when you consider all the societal and cultural factors that make today's games so attractive.

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Charlie Bracke can't remember a time when he wasn't into video games. When he was 5, he loved playing Wolfenstein 3D, a crude, cartoonish computer game in which a player tries to escape a Nazi prison by navigating virtual labyrinths while mowing down enemies! Videos for Can You Really Be Addicted To 4:52 Can you really be addicted to your smartphone? Experts say yes MSN!! In his teenage years, he became obsessed with more sophisticated shooters and a new generation of online games that allowed thousands of players to inhabit sprawling fantasy worlds! Can You Really Be Addicted to Video Games? - nytimes.com www.nytimes.com /2019/10/22/magazine/ ...-games.html Because video-game addiction is a relatively new disorder, there are few published studies examining how best to treat it. Some clinicians warn that rehab programs and retreats focused on internet...!! Ultima Online, World of Warcraft, The Elder Scrolls — he would spend as much as 12 hours a day in these imaginary realms, building cities and fortifications, fighting in epic battles and hunting for treasure.

During his childhood, Bracke's passion for video games, like that of most young Americans, didn't cause him any serious problems! Can You Really Be Addicted to Video Games? - NEWSRUST ....html Can You Really Be Addicted to Video Games? October 22, 2019 Science & Tech, Technology Science & Tech, Technology!! At school, he got along with just about everyone and maintained straight A's. His homework was easy enough that he could complete it on the bus or in class, which allowed him to maximize the time he spent gaming! Can You Really Be Addicted to Video Games? – ReportGlobalNews ...-games Can You Really Be Addicted to Video Games? October 22, 2019 Technology Comments Off on Can You Really Be Addicted to Video Games? When Bracke was born in the late 1980s, video games were still being assimilated into mainstream American culture. Today they are ubiquitous. Globally, more than two billion people play video games, including 150 ...!! After school, he would often play video games for hours with his cousin and a small group of close friends before going home for dinner! Video Game Addiction: Symptoms, Treatment, and Prevention www.webmd.com /mental-health/ addiction / ...addiction One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. It's estimated to be somewhere between 1% and 9% of all gamers,...!! Then he would head to the den and play on the family computer for a few more hours before bed. When his parents complained, he told them it was no different from their habit of watching TV every night. Besides, he was doing his homework and getting good grades — what more did they want? They relented.

Date: 2019-10-22T09:00:12.000Z
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Were you following this:

Why the Coming Super Cycle Will Lift Video Game Stocks

The rise of online streaming and cloud gaming poses a formidable threat to the traditional gaming industry. However, so far the games in the streaming universe have been no match for the big franchise games, and there are a number of technical hurdles preventing cloud gaming from offering the premier gaming experience, at least for now.

Publisher: Investopedia
Date: 2019-10-21T06:56:38.684Z
Author: Matthew Johnston
Twitter: @Investopedia
Reference: (Read more) Visit Source



Here's a list of the most valuable retro video games out there

As the years continue to move on, old games that were once thought of a new releases become more and more valuable. This is particularly relevant for those games that were released back in early 1900's.

A new study out of SafeStore that was published just last month has measured the price inrease of a selection of old retro videos and compared them to what they are worth today. The study shows percentage increases from the games' original prices to what they are going for now. This gives buyers an indication of what they potentially have stored away in their dusty old collections.

Some of the titles that have had their prices equated and their percentages measured are 1992's Sonic the Hedgehog, 1998 Metal Gear Solid, 1991 Street Fighter II, 1996 Pokemon Red and Blue, 1996 Super Mario 64, 1991 Super Mario World and more. If you are interested in checking out the image provided from the study, it's located in the entirety of this article. Not that long ago, a super rare Pokemon trading card worth $60,000 was lost in the mail, more on that here .

Publisher: TweakTown
Date: 2019-10-23T01:04:03-05:00
Author: https www facebook com jak connor 1
Twitter: @TweakTown
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Andrew Yang weighs in on loot boxes, China-Hong Kong dynamic - The Washington Post

With the economy of the video game industry larger than those of Hollywood and streaming , Andrew Yang wants to do the math on loot boxes. The Democratic presidential candidate, himself a former gamer, told The Washington Post in a Monday interview that gamers in the U.S. deserve "clear guidelines and disclosure of the economics of loot boxes."

"It will cost you additional money in the real world," Yang said, adding that players are being asked to enter into another contract with the game publisher beyond the cost of simply purchasing the game. "We need to be able to empower players to express their economic preferences up front."

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Yang said that although it's "perfectly understandable" for corporations to seek more money from an established customer base, in-game economies like loot boxes need more transparency to benefit the consumer.

Publisher: Washington Post
Twitter: @WashingtonPost
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And here's another article:

Don't Play Untitled Goose Game - The Atlantic

Like games, geese are notoriously annoying. They're brusque, clumsy, and territorial. If you are a person and one appears on your country estate, the advice recommends avoiding engagement and then standing your ground if it charges. Show the goose who's boss. A recent, hugely popular video game, Untitled Goose Game, stages this conflict. For some reason, it turns out to be familiar to everyone, even city slickers who have never seen a goose in person.

The only problem is that you have to play the game to do so. And playing a game is a chore. That's the big problem with video games: To enjoy them, you have to play them. And playing them requires exerting the effort to operate them. Games are machines, and broken ones at that. The player's job is to make them work again.

At first, Untitled Goose Game seems like it might be the answer. What creature could be less concerned with the metrics of human progress than a goose? The first thing the game teaches the player to do is to honk; over the course of the game, the player will often sneak up behind human characters and squawk at them in torment or diversion. And the goose's awkward form and movement, expertly simulated in the game, expedite disaster too: It's just hard to drive the goose around without breaking stuff.

Publisher: The Atlantic
Date: 2019-10-22T10:12:30-04:00
Author: Ian Bogost
Twitter: @theatlantic
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Google Stadia is the first early access video game console - Polygon

Stadia has always been a complicated service to try to explain to potential customers , but having a system that is supposed to work without dedicated hardware launch in a state that requires dedicated hardware, without a firm idea of when pre-order customers will get their systems, surely doesn't help things.

The idea is that the game is actually being run at a Google data center, and the video feed is then fed to your display, with control data being sent back to the data center whenever you press a button or tilt an analog stick. This means that you should be able to play even graphically intensive games on laptops, tablets, or smart phones, and pick up your game right where you left off on any of those pieces of hardware. But, at least at launch, you need to buy the official hardware to use Stadia.

The ability to play Stadia games without Google's official hardware is coming ... at some point in the future. There's no specific date announced yet, beyond "sometime in 2020."

Publisher: Polygon
Date: 2019-10-23T12:00:00-04:00
Author: Ben Kuchera
Twitter: @Polygon
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