The latest research suggests it's not far-fetched at all — especially when you consider all the societal and cultural factors that make today's games so attractive.
* * *
Charlie Bracke can't remember a time when he wasn't into video games. When he was 5, he loved playing Wolfenstein 3D, a crude, cartoonish computer game in which a player tries to escape a Nazi prison by navigating virtual labyrinths while mowing down enemies! Videos for Can You Really Be Addicted To 4:52 Can you really be addicted to your smartphone? Experts say yes MSN!! In his teenage years, he became obsessed with more sophisticated shooters and a new generation of online games that allowed thousands of players to inhabit sprawling fantasy worlds! Can You Really Be Addicted to Video Games? - nytimes.com www.nytimes.com /2019/10/22/magazine/ ...-games.html Because video-game addiction is a relatively new disorder, there are few published studies examining how best to treat it. Some clinicians warn that rehab programs and retreats focused on internet...!! Ultima Online, World of Warcraft, The Elder Scrolls — he would spend as much as 12 hours a day in these imaginary realms, building cities and fortifications, fighting in epic battles and hunting for treasure.
During his childhood, Bracke's passion for video games, like that of most young Americans, didn't cause him any serious problems! Can You Really Be Addicted to Video Games? – ReportGlobalNews ...-games Can You Really Be Addicted to Video Games? October 22, 2019 Technology Comments Off on Can You Really Be Addicted to Video Games? When Bracke was born in the late 1980s, video games were still being assimilated into mainstream American culture. Today they are ubiquitous. Globally, more than two billion people play video games, including 150 ...!! At school, he got along with just about everyone and maintained straight A's. His homework was easy enough that he could complete it on the bus or in class, which allowed him to maximize the time he spent gaming! Video Game Addiction: Symptoms, Treatment, and Prevention www.webmd.com /mental-health/ addiction / ...addiction One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. It's estimated to be somewhere between 1% and 9% of all gamers,...!! After school, he would often play video games for hours with his cousin and a small group of close friends before going home for dinner! Can You Really Be Addicted to Video Games? – World News Bay www.worldnewsbay.com/ ...-games Can You Really Be Addicted to Video Games? October 22, 2019 admin Technology 0. When Bracke was born in the late 1980s, video games were still being assimilated into mainstream American culture. Today they are ubiquitous. Globally, more than two billion people play video games, including 150 million Americans (nearly half the country's ...!! Then he would head to the den and play on the family computer for a few more hours before bed. When his parents complained, he told them it was no different from their habit of watching TV every night. Besides, he was doing his homework and getting good grades — what more did they want? They relented.
Other things to check out:
'Moons of Madness': 6 Ways This New Space Game Is Terrifying (Video) | Space
Check out the haunting encounters a player can experience in the new video game " Moons of Madness " in this video. A disappearing apparition and a nimble multilimbed monster are some of the most frightening sights in the game.
Today (Oct. 22), video-game developer Rock Pocket Games and publisher Funcom release "Moons of Madness," an out-of-this world horror game, so those wanting to add some fright to their October ahead of Halloween can fire up their gaming PC and give this story a go.
"The game is set on the planet Mars in a not-so-distant future, and mixes the scientific exploration of the red planet with the supernatural dread of Lovecraftian horror," Funcom representatives shared in a March 2019 news release.
Related: A Photo Tour of the Creepy Mars Base from 'Moons of Madness'
Video: 6 Ways 'Moons of Madness' Makes Mars Terrifying
Gamer beware: 13 spooky video games to play this Halloween
The games below, for the most part, are either recent releases or recently came to new platforms. While most of them try to genuinely scare you, some of them just want you to have a good time — with ghosts.
If you're looking for a Ghostbusters vibe in video game form, Luigi's Mansion 3 is an excellent choice, and it releases on Halloween day (Oct. 31). Like most games in the Super Mario universe, there is a lot about Luigi's Mansion that is actually colorful and incredibly charming, even when its ghostly antagonists are trying to spook you out. Easily the most family-friendly game on this list, Luigi's Mansion is all about sucking up ghosts and engaging in some light puzzle-solving as you explore a surprisingly large (and diverse) hotel that somehow includes locales like retail shops and a sizable theater.
Developed here in Dallas-Fort Worth by Gearbox Software, Borderlands 3 has attracted millions of players to run, shoot and loot with their friends. From Oct. 24 through Dec. 5, the game will feature a free event called "Bloody Harvest," during which players can explore a new area named Heck (really) and encounter spooky enemy variants like Rakk-O'Lanterns and the sinister Captain Haunt. There is, of course, some unique loot to earn, too, including new skins for the game's four characters.
8 apps and video games that China has a hand in - CBS News
Following are eight apps and video games that have recently come under the spotlight because of Chinese involvement, from issues related to censorship to data privacy concerns.
Apple has deep business ties in China where it manufactures just about all of its iPhone, iPad and Mac devices. But the Cupertino, California-based company also depends on the massive Chinese consumer market for nearly one-fifth of its revenue. Last year, China alone generated $52 billion out of $266 billion total global sales for the tech giant.
Apple chief executive Tim Cook has also said China eventually will become the No. 1 market for the company.
Unlike Apple, Google is not as deeply entrenched in the Communist state, famously pulling its services like Gmail and Youtube from China in 2010. Last year, the Asian-Pacific region accounted for about $21 billion of Google-parent Alphabet's roughly $137 billion in global sales.
Other things to check out:
'Mozart would have made video game music': composer Eímear Noone on a winning art form | Games |
E ímear Noone got into composing and conducting video game music by accident. One day, while studying music at Trinity College Dublin, a fourth-year student came to the bar she was drinking in with members of the college chapel choir and offered them a few quid to help with the orchestration on a project of his.
Music has two roles in games: it accompanies the noninteractive cinematic sequences that set up the story and occur throughout a game (sort of like short animated movie sequences) and they provide background music while you play. "Cinematic are scored very similarly to a movie or an animated film," says Noone. "The composer will be given an animatic, which could be anything from a fully rendered sequence to just stick figures on screen. But the edit is pretty close to what it'll be in the end.
"But when music needs to respond to changes the player makes in the world, we employ a kind of loop system. We use a recording method known as striping – we might record the strings separately, for example, but we'll compose in a way that the strings on their own provide a functioning piece of music. Then, if our character triggers something in the world, perhaps a battle, we can land the wood winds or brass on top of that to increase the intensity. Each part must be self-contained yet work with others – you need to be able to kick in the brass, kick in the percussion, whenever its triggered by gameplay. It's like a Rubik's cube puzzle-- This is the kind of thing Mozart would have enjoyed – he loved puzzles. Mozart would have loved making game music."
Mentored by Video Game Experts, D.C.
WASHINGTON , Oct. 22, 2019 /PRNewswire/ -- On Saturday, Oct. 19 , Washington, D.C. -area high school and college students conceptualized and built new video game ideas during the Entertainment Software Association (ESA) Foundation's Lumberyard Hackathon, co-hosted with Amazon Games . The free event, held at the Verizon 5G Lab in D.C., gave budding student developers the opportunity to learn both technical and professional skills while connecting with engineers from Amazon Games for mentorship and career insights. The top prize went to "Absent Future," a video game in which players must survive in a post-apocalyptic world ravaged by climate change.
"We've co-hosted this amazing event before, and we know there are both immediate and long-term benefits for the students," says Anastasia Staten , Executive Director of the ESA Foundation . "It teaches them how not only to create a video game but pitch their ideas for new ones, and it also reinforces the value of so-called soft skills, such as collaborating, problem-solving and working well under pressure."
I can't get over this case in Texas. A mother decided that her 7 year old boy is really a girl because he liked the… https://t.co/8kLU4nciGh MattWalshBlog Tue Oct 22 11:34:50 +0000 2019
I am really sorry to hear this. It takes great moral courage to open up about mental health. Your courage alone cou… https://t.co/LFWPP6oIRK SyedSaddiq (from Malaysia) Mon Oct 21 23:49:44 +0000 2019
If you don't like the way someone does their hair, make-up, dresses, or really anything they choose to do with thei… https://t.co/2rUJus9phq Eugenia_Cooney (from Destiny Islands) Mon Oct 21 23:41:23 +0000 2019
No comments:
Post a Comment