In an interview with a leading gaming publication, Rockstar Games' CEO, Sam Houser, stated that the company believes video games have the power to shape culture and influence society in a positive way. "We believe that video games have the potential to be a powerful medium for storytelling and artistic expression," Houser said. "We want to use our platform to create games that challenge players, make them think, and inspire them to be better people."
Houser went on to say that the company is committed to creating games that are both entertaining and thought-provoking. "We want to push the boundaries of what is possible in video games, and to use our platform to explore complex social issues and themes," he said. "We believe that video games have the power to change the way people think and feel about the world around them, and we are committed to using that power responsibly."...
GTA 6's Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
avatar 3: Avatar 3 on video games: Are the fans happy? - The Economic Times
India's industrial growth dropped more than expected in September to 5.8% from a 14-month high of 10.3% in the preceding month, hit by an unfavorable base effect magnified by a shift in the festival calendar. Excess rainfall in September also disrupted output, impacting growth.
Video game 'Grand Theft Auto' makes a return after 10 years | Fox Business
The video game label, owned by Take-Two Interactive Software , announced its plans on Wednesday morning, saying, "We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto."
Rockstar did not mention the date for the upcoming "Grand Theft Auto" title’s actual launch to gamers. When it does, it will mark the sixth of the franchise.
How and Why to Use Parental Controls in Video Games | Psychology Today
Many video game companies have responded to demands for more robust parental controls.
Consoles like Xbox and PlayStation offer robust parental controls that can augment those in individual games. These can include time limits, spending caps, and content filters. The ESRB website has detailed instructions on how to set specific restrictions under "Tools for Parents."
5 Video Game Collaborations Taking Style to the Next Level
From runway to gameplay, gaming is transcending style, music and fashion industries. Key players in each space are coming together to gamify the way we shop, listen to music and communicate with our favorite brands.
As style continues to blur between online and offline worlds, we highlight our favorite gaming, fashion and music collaborations you need to know.
Continue... GTA 6's Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
Grand Theft Auto 6 (GTA 6) is one of the most anticipated video games of the decade, and its publisher, Rockstar Games, has been making waves with its stance on the gaming industry. In a recent interview, the company's CEO, Strauss Zelnick, stated that video games should be considered a form of art, rather than just a form of entertainment.Zelnick believes that video games have the power to tell complex, thought-provoking stories that can resonate with players on a deep level. He argues that the medium has evolved significantly since the early days of Pong and Pac-Man, and that it is now capable of delivering experiences that are on par with literature, film, and music.
"Video games are no longer just a form of entertainment," Zelnick said. "They are a form of art that can challenge and inspire players in ways that other mediums cannot. We are pushing the boundaries of what is possible in the medium, and we are committed to creating experiences that are both entertaining and thought-provoking."
Rockstar Games has a reputation for creating immersive, open-...
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