Saturday, October 31, 2020

From ‘Fall Guys’ to ‘Among Us,’ How America Turned to Videogames Under Lockdown - WSJ

From 'Fall Guys' to 'Among Us,' How America Turned to Videogames Under Lockdown - WSJ

Videogames were already a multibillion-dollar industry. The pandemic is sending them to another level.

With so many people taking a break from movie screenings and dining out, spending on videogames and equipment has been hitting all-time highs every month since March. People who already played videogames are playing more, and former gamers have dug their dusty consoles out of the closet to revive the hobby. Newbies are taking up the habit, too.

New releases such as "Animal Crossing: New Horizon" and older hits like "Grand Theft Auto V" are reeling in players across generations and geographies, as gamers are drawn—at least in part—by the ever-increasing opportunities to socialize with friends and strangers inside virtual worlds.

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Publisher: WSJ
Date: 2020-10-31T04:00:00.000Z
Author: Sarah E Needleman
Twitter: @WSJ
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Can video games help you level up your health? | | petoskeynews.com

About 214 million people in the U.S. are video game players — 64% of adults and 70% of children, according to the Entertainment Software Association, an industry trade group. Research shows video games also

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You might assume that portraying video games as bad for your health would be as easy as shooting ducks on an old Nintendo.

Unless you're actually playing Pitfall!, the biggest threat a video game poses to your health is probably not quicksand or mutant scorpions. It's sedentary behavior — low-energy activity, such as watching TV or being a passenger in a car.

Publisher: Petoskey News-Review
Author: American Heart Association News
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Video Games in the Age of Trump – The Scarlet

The election of President Donald J. Trump was one of the most shocking upsets in recent history. Trump's inauguration would go onto birth the tense political climate that would forever change the world around it.

One of the best ways to encapsulate reactions to political turmoil is art, and some of the first to react to this shocking American endorsement of far-right ideals were the artists. Media can represent escapism, detailed analysis, and critiques of political and social issues. When it feels like the world is burning, art is a one of the most valuable forms of expression.

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Publisher: The Scarlet
Author: Nicholas Reed
Reference: (Read more) Visit Source



Best gaming gifts of 2020: Video games, consoles, and more - Los Angeles Times

While many of us have spent the bulk of the year at home, that doesn't mean we haven't been going places. Throughout 2020 we've traveled to tropical islands filled with talking animals, visited feudal Japan to master swordsmanship and flopped around zany, candy-colored obstacle courses: With so many of our usual places off-limits for most of the year, from the corner tavern to theme parks, video games have provided a virtual escape.

Sony's PlayStation 4 went out on a high note, with games such as "The Last of Us Part II" and "Ghost of Tsushima," and the PlayStation 5 era will begin with "Marvel's Spider-Man: Miles Morales," one of a few new titles that is expected to be released this year that's designed to take advantage of the new system. While the PlayStation 5 — available with or without a disc drive — will be hard to find, expect a system that promises blazing-fast speed for bigger, deeper and better-looking games.

Publisher: Los Angeles Times
Date: 2020-10-30T15:00:21.203
Author: https www latimes com people todd martens
Twitter: @latimes
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The strange scariness of lo-fi horror video games | Datebook

There's an old saying that goes, "I will show you fear in a handful of dust." Well, what about a handful of amorphous pixels against a dead-screen blackness?

However, there is a special type of scariness in lo-fi titles that use simplicity to trigger the imagination. Just as direct-to-VHS horror did in the '80s and '90s, there is something inherently sinister about the lo-fi aesthetic. It leaves many more gaps for the player to fill in, giving us just enough to work with so that we exaggerate what we think we see. Think of it as the far side of the uncanny valley, where something is just human enough to make us afraid of it.

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Publisher: Datebook | San Francisco Arts & Entertainment Guide
Date: 9B7A93FAEA33B9F241FCC2C5E6860192
Author: Jef Rouner
Twitter: @sfchronicle
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The RetroBeat: The Video Game History Foundation is on the hunt for source code | VentureBeat

The video game industry is still young, but we're already in danger of losing parts of its history forever. That's why the Video Game Source Project by the Video Game History Foundation is so important.

This project is a call-to-arms for the industry to locate and preserve source code, the original art and programming that make up our beloved games. For years, keeping this source code organized was not a priority for many developers and publishers. This can make it difficult to preserve the original versions of these games. It can also hinder historians who could learn about a game's development by looking through those files.

Publisher: VentureBeat
Date: 2020-10-30T19:07:25 00:00
Twitter: @venturebeat
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Worlds 2020: How I quarantined for two weeks to play video games for 100M people - CNN Video
Publisher: CNN
Date: 2020-10-30T10:00:15Z
Reference: (Read more) Visit Source



PlayStation 5 interview with CEO Jim Ryan - The Washington Post

The message of the new PlayStation 5 ad is crystal clear: The brand experience for Sony's upcoming, next-generation video game console is all about sensory overload.

The ads, narrated by rapper Travis Scott, are a stark reminder that PlayStation is in fact a product of Sony, the same Tokyo conglomerate that engineered the Walkman, co-developed the compact disc format, and is the current world leader in premium TV sets.

Though immersion appears to be the focal point of Sony's PS5 push, Ryan says there won't be any immediate leaps forward from Sony in the most immersive gaming experience, virtual reality (VR). PlayStation was at the forefront of the virtual reality market for consoles, having launched a PSVR headset in 2016. While 5 million headsets were sold by January this year, sales were slowing in 2020. There are currently no public plans for a PS5-specific headset.

Publisher: Washington Post
Date: 2020-10-29T18:15:09.746Z
Twitter: @WashingtonPost
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